#include "pc/rom_assets.h" // Blue Coin Switch // 0x08000000 static const Lights1 blue_coin_switch_seg8_lights_08000000 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x08000018 ROM_ASSET_LOAD_TEXTURE(blue_coin_switch_seg8_texture_08000018, "actors/blue_coin_switch/blue_coin_switch_side.rgba16.inc.c", 0x001f2200, 59076, 0x00000018, 1024); // 0x08000418 ROM_ASSET_LOAD_TEXTURE(blue_coin_switch_seg8_texture_08000418, "actors/blue_coin_switch/blue_coin_switch_top.rgba16.inc.c", 0x001f2200, 59076, 0x00000418, 2048); // 0x08000C18 ROM_ASSET_LOAD_VTX(blue_coin_switch_seg8_vertex_08000C18, 0x001f2200, 59076, 0x00000c18, 256); // 0x08000D18 ROM_ASSET_LOAD_VTX(blue_coin_switch_seg8_vertex_08000D18, 0x001f2200, 59076, 0x00000d18, 64); // 0x08000D58 - 0x08000DD0 const Gfx blue_coin_switch_seg8_dl_08000D58[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000018), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&blue_coin_switch_seg8_lights_08000000.l, 1), gsSPLight(&blue_coin_switch_seg8_lights_08000000.a, 2), gsSPVertex(blue_coin_switch_seg8_vertex_08000C18, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPEndDisplayList(), }; // 0x08000DD0 - 0x08000E08 const Gfx blue_coin_switch_seg8_dl_08000DD0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000418), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(blue_coin_switch_seg8_vertex_08000D18, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x08000E08 - 0x08000E98 const Gfx blue_coin_switch_seg8_dl_08000E08[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(blue_coin_switch_seg8_dl_08000D58), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(blue_coin_switch_seg8_dl_08000DD0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };