#include "pc/rom_assets.h" // 0x0500E1F0 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500E1F0, 0x00145e90, 48337, 0x0000e1f0, 1448); // 0x0500E798 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_0500E798, 0x00145e90, 48337, 0x0000e798, 516); // 0x0500E99C static const struct Animation eyerok_seg5_anim_0500E99C = { 32, 0, 0, 0, 0x19, ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_0500E798), eyerok_seg5_animvalue_0500E1F0, eyerok_seg5_animindex_0500E798, 0, ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500E1F0), ANIM_FIELD_LENGTH(eyerok_seg5_animindex_0500E798), };