#include "pc/rom_assets.h" // 0x0500F090 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500F090, 0x00134d20, 26785, 0x0000f090, 1220); // 0x0500F554 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500F554, 0x00134d20, 26785, 0x0000f554, 372); // 0x0500F6C8 static const struct Animation king_bobomb_seg5_anim_0500F6C8 = { 0, 0, 0, 0, 0x1A, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500F554), king_bobomb_seg5_animvalue_0500F090, king_bobomb_seg5_animindex_0500F554, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500F090), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500F554), };