#include "pc/rom_assets.h" // 0x0500F6E0 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500F6E0, 0x00134d20, 26785, 0x0000f6e0, 1476); // 0x0500FCA4 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500FCA4, 0x00134d20, 26785, 0x0000fca4, 372); // 0x0500FE18 static const struct Animation king_bobomb_seg5_anim_0500FE18 = { 0, 0, 0, 0, 0x1D, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500FCA4), king_bobomb_seg5_animvalue_0500F6E0, king_bobomb_seg5_animindex_0500FCA4, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500F6E0), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500FCA4), };