#include "pc/rom_assets.h" // Moneybag // 0x060039B0 ROM_ASSET_LOAD_TEXTURE(moneybag_seg6_texture_060039B0, "actors/moneybag/moneybag_mouth.rgba16.inc.c", 0x001e51f0, 11160, 0x000039b0, 4096); // 0x060049B0 ROM_ASSET_LOAD_TEXTURE(moneybag_seg6_texture_060049B0, "actors/moneybag/moneybag_eyes.rgba16.inc.c", 0x001e51f0, 11160, 0x000049b0, 2048); // 0x060051B0 static const Lights1 moneybag_seg6_lights_060051B0 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x060051C8 static const Lights1 moneybag_seg6_lights_060051C8 = gdSPDefLights1( 0x00, 0x3f, 0x23, 0x00, 0x7f, 0x47, 0x28, 0x28, 0x28 ); // 0x060051E0 ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_060051E0, 0x001e51f0, 11160, 0x000051e0, 160); // 0x06005280 ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_06005280, 0x001e51f0, 11160, 0x00005280, 128); // 0x06005300 - 0x06005358 const Gfx moneybag_seg6_dl_06005300[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, moneybag_seg6_texture_060039B0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&moneybag_seg6_lights_060051B0.l, 1), gsSPLight(&moneybag_seg6_lights_060051B0.a, 2), gsSPVertex(moneybag_seg6_vertex_060051E0, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 0, 0x0, 8, 4, 9, 0x0), gsSPEndDisplayList(), }; // 0x06005358 - 0x060053B8 const Gfx moneybag_seg6_dl_06005358[] = { gsSPLight(&moneybag_seg6_lights_060051C8.l, 1), gsSPLight(&moneybag_seg6_lights_060051C8.a, 2), gsSPVertex(moneybag_seg6_vertex_06005280, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 3, 0, 4, 0x0, 3, 5, 1, 0x0), gsSP2Triangles( 6, 2, 1, 0x0, 1, 5, 6, 0x0), gsSP2Triangles( 5, 3, 7, 0x0, 4, 7, 3, 0x0), gsSPEndDisplayList(), }; // 0x060053B8 - 0x06005428 const Gfx moneybag_seg6_dl_060053B8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(moneybag_seg6_dl_06005300), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(moneybag_seg6_dl_06005358), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x06005428 static const Lights1 moneybag_seg6_lights_06005428 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06005440 ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_06005440, 0x001e51f0, 11160, 0x00005440, 224); // 0x06005520 ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_06005520, 0x001e51f0, 11160, 0x00005520, 112); // 0x06005590 - 0x06005618 const Gfx moneybag_seg6_dl_06005590[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, moneybag_seg6_texture_060039B0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&moneybag_seg6_lights_06005428.l, 1), gsSPLight(&moneybag_seg6_lights_06005428.a, 2), gsSPVertex(moneybag_seg6_vertex_06005440, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0), gsSP2Triangles( 5, 11, 12, 0x0, 0, 13, 1, 0x0), gsSPVertex(moneybag_seg6_vertex_06005520, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP1Triangle( 4, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x06005618 - 0x06005688 const Gfx moneybag_seg6_dl_06005618[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsSPClearGeometryMode(G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(moneybag_seg6_dl_06005590), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x06005688 - 0x060056A8 const Gfx moneybag_seg6_dl_06005688[] = { gsSPDisplayList(moneybag_seg6_dl_060053B8), gsSPDisplayList(moneybag_seg6_dl_06005618), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x060056A8 ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_060056A8, 0x001e51f0, 11160, 0x000056a8, 96); // 0x06005708 - 0x06005750 const Gfx moneybag_seg6_dl_06005708[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, moneybag_seg6_texture_060049B0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(moneybag_seg6_vertex_060056A8, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 5, 0, 2, 0x0), gsSPEndDisplayList(), }; // 0x06005750 - 0x060057C0 const Gfx moneybag_seg6_dl_06005750[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(moneybag_seg6_dl_06005708), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // Unreferenced light group UNUSED static const Lights1 moneybag_lights_unused1 = gdSPDefLights1( 0x0c, 0x20, 0x06, 0x30, 0x83, 0x1a, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 moneybag_lights_unused2 = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x060057F0 static const Lights1 moneybag_seg6_lights_060057F0 = gdSPDefLights1( 0x3f, 0x3f, 0x00, 0xff, 0xff, 0x00, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 moneybag_lights_unused3 = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x06005820 ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_06005820, 0x001e51f0, 11160, 0x00005820, 176); // 0x060058D0 ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_060058D0, 0x001e51f0, 11160, 0x000058d0, 176); // 0x06005980 - 0x060059F0 const Gfx moneybag_seg6_dl_06005980[] = { gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPLight(&moneybag_seg6_lights_060057F0.l, 1), gsSPLight(&moneybag_seg6_lights_060057F0.a, 2), gsSPVertex(moneybag_seg6_vertex_06005820, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 5, 7, 8, 0x0), gsSP2Triangles( 5, 8, 9, 0x0, 10, 1, 0, 0x0), gsSP2Triangles( 0, 4, 10, 0x0, 2, 3, 0, 0x0), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x060059F0 - 0x06005A60 const Gfx moneybag_seg6_dl_060059F0[] = { gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPLight(&moneybag_seg6_lights_060057F0.l, 1), gsSPLight(&moneybag_seg6_lights_060057F0.a, 2), gsSPVertex(moneybag_seg6_vertex_060058D0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 8, 5, 7, 0x0), gsSP2Triangles( 9, 8, 7, 0x0, 2, 1, 10, 0x0), gsSP2Triangles(10, 3, 2, 0x0, 2, 4, 0, 0x0), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };