#include "pc/rom_assets.h" // 0x050065F0 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animvalue_050065F0, 0x001521d0, 57608, 0x000065f0, 476); // 0x050067CC ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animindex_050067CC, 0x001521d0, 57608, 0x000067cc, 180); // 0x05006880 static const struct Animation monty_mole_seg5_anim_05006880 = { 0, 0, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(monty_mole_seg5_animindex_050067CC), monty_mole_seg5_animvalue_050065F0, monty_mole_seg5_animindex_050067CC, 0, ANIM_FIELD_LENGTH(monty_mole_seg5_animvalue_050065F0), ANIM_FIELD_LENGTH(monty_mole_seg5_animindex_050067CC), };