#include "pc/rom_assets.h" // Water Mine (unused) // 0x0600A4E0 static const Lights1 water_mine_seg6_lights_0600A4E0 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0600A4F8 ROM_ASSET_LOAD_TEXTURE(water_mine_seg6_texture_0600A4F8, "actors/water_mine/water_mine_left_side_unused.rgba16.inc.c", 0x00188440, 199722, 0x00057c10, 4096); // 0x0600B4F8 ROM_ASSET_LOAD_TEXTURE(water_mine_seg6_texture_0600B4F8, "actors/water_mine/water_mine_right_side_unused.rgba16.inc.c", 0x00188440, 199722, 0x00058c10, 4096); // 0x0600C4F8 ROM_ASSET_LOAD_TEXTURE(water_mine_seg6_texture_0600C4F8, "actors/water_mine/water_mine_spike_unused.rgba16.inc.c", 0x00188440, 199722, 0x00059c10, 2048); // 0x0600CCF8 ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CCF8, 0x001b9cc0, 41188, 0x0000ccf8, 64); // 0x0600CD38 ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CD38, 0x001b9cc0, 41188, 0x0000cd38, 64); // 0x0600CD78 ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CD78, 0x00188440, 199722, 0x0005a490, 240); // 0x0600CE68 ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CE68, 0x00188440, 199722, 0x0005a580, 240); // 0x0600CF58 ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CF58, 0x00188440, 199722, 0x0005a670, 240); // 0x0600D048 ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600D048, 0x00188440, 199722, 0x0005a760, 240); // 0x0600D138 ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600D138, 0x00188440, 199722, 0x0005a850, 192); // 0x0600D1F8 - 0x0600D230 const Gfx water_mine_seg6_dl_0600D1F8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600A4F8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(water_mine_seg6_vertex_0600CCF8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0600D230 - 0x0600D268 const Gfx water_mine_seg6_dl_0600D230[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600B4F8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(water_mine_seg6_vertex_0600CD38, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0600D268 - 0x0600D2E0 const Gfx water_mine_seg6_dl_0600D268[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(water_mine_seg6_dl_0600D1F8), gsSPDisplayList(water_mine_seg6_dl_0600D230), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0600D2E0 - 0x0600D3F8 const Gfx water_mine_seg6_dl_0600D2E0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600C4F8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&water_mine_seg6_lights_0600A4E0.l, 1), gsSPLight(&water_mine_seg6_lights_0600A4E0.a, 2), gsSPVertex(water_mine_seg6_vertex_0600CD78, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(water_mine_seg6_vertex_0600CE68, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(water_mine_seg6_vertex_0600CF58, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(water_mine_seg6_vertex_0600D048, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(water_mine_seg6_vertex_0600D138, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x0600D3F8 - 0x0600D458 const Gfx water_mine_seg6_dl_0600D3F8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(water_mine_seg6_dl_0600D2E0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };