## [:rewind: Lua Functions](functions.md) --- [< prev](functions-2.md) | [1](functions.md) | [2](functions-2.md) | 3 | [4](functions-4.md) | [5](functions-5.md) | [next >](functions-4.md)] --- # functions from camera.h
## [approach_camera_height](#approach_camera_height) ### Lua Example `approach_camera_height(c, goal, inc)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | goal | `number` | | inc | `number` | ### Returns - None ### C Prototype `void approach_camera_height(struct Camera *c, f32 goal, f32 inc);` [:arrow_up_small:](#)
## [approach_f32_asymptotic](#approach_f32_asymptotic) ### Lua Example `local numberValue = approach_f32_asymptotic(current, target, multiplier)` ### Parameters | Field | Type | | ----- | ---- | | current | `number` | | target | `number` | | multiplier | `number` | ### Returns - `number` ### C Prototype `f32 approach_f32_asymptotic(f32 current, f32 target, f32 multiplier);` [:arrow_up_small:](#)
## [approach_f32_asymptotic_bool](#approach_f32_asymptotic_bool) ### Lua Example `local integerValue = approach_f32_asymptotic_bool(current, target, multiplier)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`number`> | | target | `number` | | multiplier | `number` | ### Returns - `integer` ### C Prototype `s32 approach_f32_asymptotic_bool(f32 *current, f32 target, f32 multiplier);` [:arrow_up_small:](#)
## [approach_s16_asymptotic](#approach_s16_asymptotic) ### Lua Example `local integerValue = approach_s16_asymptotic(current, target, divisor)` ### Parameters | Field | Type | | ----- | ---- | | current | `integer` | | target | `integer` | | divisor | `integer` | ### Returns - `integer` ### C Prototype `s32 approach_s16_asymptotic(s16 current, s16 target, s16 divisor);` [:arrow_up_small:](#)
## [approach_s16_asymptotic_bool](#approach_s16_asymptotic_bool) ### Lua Example `local integerValue = approach_s16_asymptotic_bool(current, target, divisor)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`integer`> | | target | `integer` | | divisor | `integer` | ### Returns - `integer` ### C Prototype `s32 approach_s16_asymptotic_bool(s16 *current, s16 target, s16 divisor);` [:arrow_up_small:](#)
## [approach_vec3f_asymptotic](#approach_vec3f_asymptotic) ### Lua Example `approach_vec3f_asymptotic(current, target, xMul, yMul, zMul)` ### Parameters | Field | Type | | ----- | ---- | | current | [Vec3f](structs.md#Vec3f) | | target | [Vec3f](structs.md#Vec3f) | | xMul | `number` | | yMul | `number` | | zMul | `number` | ### Returns - None ### C Prototype `void approach_vec3f_asymptotic(Vec3f current, Vec3f target, f32 xMul, f32 yMul, f32 zMul);` [:arrow_up_small:](#)
## [calc_abs_dist](#calc_abs_dist) ### Lua Example `local numberValue = calc_abs_dist(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `number` ### C Prototype `f32 calc_abs_dist(Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [calc_hor_dist](#calc_hor_dist) ### Lua Example `local numberValue = calc_hor_dist(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `number` ### C Prototype `f32 calc_hor_dist(Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [calculate_angles](#calculate_angles) ### Lua Example `calculate_angles(from, to, pitch, yaw)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | pitch | `Pointer` <`integer`> | | yaw | `Pointer` <`integer`> | ### Returns - None ### C Prototype `void calculate_angles(Vec3f from, Vec3f to, s16 *pitch, s16 *yaw);` [:arrow_up_small:](#)
## [calculate_pitch](#calculate_pitch) ### Lua Example `local integerValue = calculate_pitch(from, to)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s16 calculate_pitch(Vec3f from, Vec3f to);` [:arrow_up_small:](#)
## [calculate_yaw](#calculate_yaw) ### Lua Example `local integerValue = calculate_yaw(from, to)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s16 calculate_yaw(Vec3f from, Vec3f to);` [:arrow_up_small:](#)
## [cam_select_alt_mode](#cam_select_alt_mode) ### Lua Example `local integerValue = cam_select_alt_mode(angle)` ### Parameters | Field | Type | | ----- | ---- | | angle | `integer` | ### Returns - `integer` ### C Prototype `s32 cam_select_alt_mode(s32 angle);` [:arrow_up_small:](#)
## [camera_approach_f32_symmetric](#camera_approach_f32_symmetric) ### Lua Example `local numberValue = camera_approach_f32_symmetric(value, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `number` | | target | `number` | | increment | `number` | ### Returns - `number` ### C Prototype `f32 camera_approach_f32_symmetric(f32 value, f32 target, f32 increment);` [:arrow_up_small:](#)
## [camera_approach_f32_symmetric_bool](#camera_approach_f32_symmetric_bool) ### Lua Example `local integerValue = camera_approach_f32_symmetric_bool(current, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`number`> | | target | `number` | | increment | `number` | ### Returns - `integer` ### C Prototype `s32 camera_approach_f32_symmetric_bool(f32 *current, f32 target, f32 increment);` [:arrow_up_small:](#)
## [camera_approach_s16_symmetric_bool](#camera_approach_s16_symmetric_bool) ### Lua Example `local integerValue = camera_approach_s16_symmetric_bool(current, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`integer`> | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s32 camera_approach_s16_symmetric_bool(s16 *current, s16 target, s16 increment);` [:arrow_up_small:](#)
## [camera_course_processing](#camera_course_processing) ### Lua Example `local integerValue = camera_course_processing(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - `integer` ### C Prototype `s16 camera_course_processing(struct Camera *c);` [:arrow_up_small:](#)
## [camera_set_use_course_specific_settings](#camera_set_use_course_specific_settings) ### Lua Example `camera_set_use_course_specific_settings(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `integer` | ### Returns - None ### C Prototype `void camera_set_use_course_specific_settings(u8 enable);` [:arrow_up_small:](#)
## [center_rom_hack_camera](#center_rom_hack_camera) ### Lua Example `center_rom_hack_camera()` ### Parameters - None ### Returns - None ### C Prototype `void center_rom_hack_camera(void);` [:arrow_up_small:](#)
## [clamp_pitch](#clamp_pitch) ### Lua Example `local integerValue = clamp_pitch(from, to, maxPitch, minPitch)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | maxPitch | `integer` | | minPitch | `integer` | ### Returns - `integer` ### C Prototype `s32 clamp_pitch(Vec3f from, Vec3f to, s16 maxPitch, s16 minPitch);` [:arrow_up_small:](#)
## [clamp_positions_and_find_yaw](#clamp_positions_and_find_yaw) ### Lua Example `local integerValue = clamp_positions_and_find_yaw(pos, origin, xMax, xMin, zMax, zMin)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | origin | [Vec3f](structs.md#Vec3f) | | xMax | `number` | | xMin | `number` | | zMax | `number` | | zMin | `number` | ### Returns - `integer` ### C Prototype `s32 clamp_positions_and_find_yaw(Vec3f pos, Vec3f origin, f32 xMax, f32 xMin, f32 zMax, f32 zMin);` [:arrow_up_small:](#)
## [collide_with_walls](#collide_with_walls) ### Lua Example `local integerValue = collide_with_walls(pos, offsetY, radius)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | offsetY | `number` | | radius | `number` | ### Returns - `integer` ### C Prototype `s32 collide_with_walls(Vec3f pos, f32 offsetY, f32 radius);` [:arrow_up_small:](#)
## [cutscene_object](#cutscene_object) ### Lua Example `local integerValue = cutscene_object(cutscene, o)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 cutscene_object(u8 cutscene, struct Object *o);` [:arrow_up_small:](#)
## [cutscene_object_with_dialog](#cutscene_object_with_dialog) ### Lua Example `local integerValue = cutscene_object_with_dialog(cutscene, o, dialogID)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | | o | [Object](structs.md#Object) | | dialogID | `integer` | ### Returns - `integer` ### C Prototype `s16 cutscene_object_with_dialog(u8 cutscene, struct Object *o, s16 dialogID);` [:arrow_up_small:](#)
## [cutscene_object_without_dialog](#cutscene_object_without_dialog) ### Lua Example `local integerValue = cutscene_object_without_dialog(cutscene, o)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 cutscene_object_without_dialog(u8 cutscene, struct Object *o);` [:arrow_up_small:](#)
## [cutscene_set_fov_shake_preset](#cutscene_set_fov_shake_preset) ### Lua Example `cutscene_set_fov_shake_preset(preset)` ### Parameters | Field | Type | | ----- | ---- | | preset | `integer` | ### Returns - None ### C Prototype `void cutscene_set_fov_shake_preset(u8 preset);` [:arrow_up_small:](#)
## [cutscene_spawn_obj](#cutscene_spawn_obj) ### Lua Example `local integerValue = cutscene_spawn_obj(obj, frame)` ### Parameters | Field | Type | | ----- | ---- | | obj | `integer` | | frame | `integer` | ### Returns - `integer` ### C Prototype `s32 cutscene_spawn_obj(u32 obj, s16 frame);` [:arrow_up_small:](#)
## [find_c_buttons_pressed](#find_c_buttons_pressed) ### Lua Example `local integerValue = find_c_buttons_pressed(currentState, buttonsPressed, buttonsDown)` ### Parameters | Field | Type | | ----- | ---- | | currentState | `integer` | | buttonsPressed | `integer` | | buttonsDown | `integer` | ### Returns - `integer` ### C Prototype `s32 find_c_buttons_pressed(u16 currentState, u16 buttonsPressed, u16 buttonsDown);` [:arrow_up_small:](#)
## [find_mario_floor_and_ceil](#find_mario_floor_and_ceil) ### Lua Example `find_mario_floor_and_ceil(pg)` ### Parameters | Field | Type | | ----- | ---- | | pg | [PlayerGeometry](structs.md#PlayerGeometry) | ### Returns - None ### C Prototype `void find_mario_floor_and_ceil(struct PlayerGeometry *pg);` [:arrow_up_small:](#)
## [get_cutscene_from_mario_status](#get_cutscene_from_mario_status) ### Lua Example `local integerValue = get_cutscene_from_mario_status(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - `integer` ### C Prototype `u8 get_cutscene_from_mario_status(struct Camera *c);` [:arrow_up_small:](#)
## [handle_c_button_movement](#handle_c_button_movement) ### Lua Example `handle_c_button_movement(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void handle_c_button_movement(struct Camera *c);` [:arrow_up_small:](#)
## [is_range_behind_surface](#is_range_behind_surface) ### Lua Example `local integerValue = is_range_behind_surface(from, to, surf, range, surfType)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | surf | [Surface](structs.md#Surface) | | range | `integer` | | surfType | `integer` | ### Returns - `integer` ### C Prototype `s32 is_range_behind_surface(Vec3f from, Vec3f to, struct Surface *surf, s16 range, s16 surfType);` [:arrow_up_small:](#)
## [is_within_100_units_of_mario](#is_within_100_units_of_mario) ### Lua Example `local integerValue = is_within_100_units_of_mario(posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - `integer` ### C Prototype `s32 is_within_100_units_of_mario(f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [move_mario_head_c_up](#move_mario_head_c_up) ### Lua Example `move_mario_head_c_up(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void move_mario_head_c_up(UNUSED struct Camera *c);` [:arrow_up_small:](#)
## [next_lakitu_state](#next_lakitu_state) ### Lua Example `local integerValue = next_lakitu_state(newPos, newFoc, curPos, curFoc, oldPos, oldFoc, yaw)` ### Parameters | Field | Type | | ----- | ---- | | newPos | [Vec3f](structs.md#Vec3f) | | newFoc | [Vec3f](structs.md#Vec3f) | | curPos | [Vec3f](structs.md#Vec3f) | | curFoc | [Vec3f](structs.md#Vec3f) | | oldPos | [Vec3f](structs.md#Vec3f) | | oldFoc | [Vec3f](structs.md#Vec3f) | | yaw | `integer` | ### Returns - `integer` ### C Prototype `s16 next_lakitu_state(Vec3f newPos, Vec3f newFoc, Vec3f curPos, Vec3f curFoc, Vec3f oldPos, Vec3f oldFoc, s16 yaw);` [:arrow_up_small:](#)
## [obj_rotate_towards_point](#obj_rotate_towards_point) ### Lua Example `obj_rotate_towards_point(o, point, pitchOff, yawOff, pitchDiv, yawDiv)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | point | [Vec3f](structs.md#Vec3f) | | pitchOff | `integer` | | yawOff | `integer` | | pitchDiv | `integer` | | yawDiv | `integer` | ### Returns - None ### C Prototype `void obj_rotate_towards_point(struct Object *o, Vec3f point, s16 pitchOff, s16 yawOff, s16 pitchDiv, s16 yawDiv);` [:arrow_up_small:](#)
## [object_pos_to_vec3f](#object_pos_to_vec3f) ### Lua Example `object_pos_to_vec3f(dst, o)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | o | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void object_pos_to_vec3f(Vec3f dst, struct Object *o);` [:arrow_up_small:](#)
## [offset_rotated](#offset_rotated) ### Lua Example `offset_rotated(dst, from, to, rotation)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | rotation | [Vec3s](structs.md#Vec3s) | ### Returns - None ### C Prototype `void offset_rotated(Vec3f dst, Vec3f from, Vec3f to, Vec3s rotation);` [:arrow_up_small:](#)
## [offset_yaw_outward_radial](#offset_yaw_outward_radial) ### Lua Example `local integerValue = offset_yaw_outward_radial(c, areaYaw)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | areaYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 offset_yaw_outward_radial(struct Camera *c, s16 areaYaw);` [:arrow_up_small:](#)
## [play_camera_buzz_if_c_sideways](#play_camera_buzz_if_c_sideways) ### Lua Example `play_camera_buzz_if_c_sideways()` ### Parameters - None ### Returns - None ### C Prototype `void play_camera_buzz_if_c_sideways(void);` [:arrow_up_small:](#)
## [play_camera_buzz_if_cbutton](#play_camera_buzz_if_cbutton) ### Lua Example `play_camera_buzz_if_cbutton()` ### Parameters - None ### Returns - None ### C Prototype `void play_camera_buzz_if_cbutton(void);` [:arrow_up_small:](#)
## [play_camera_buzz_if_cdown](#play_camera_buzz_if_cdown) ### Lua Example `play_camera_buzz_if_cdown()` ### Parameters - None ### Returns - None ### C Prototype `void play_camera_buzz_if_cdown(void);` [:arrow_up_small:](#)
## [play_cutscene](#play_cutscene) ### Lua Example `play_cutscene(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void play_cutscene(struct Camera *c);` [:arrow_up_small:](#)
## [play_sound_button_change_blocked](#play_sound_button_change_blocked) ### Lua Example `play_sound_button_change_blocked()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_button_change_blocked(void);` [:arrow_up_small:](#)
## [play_sound_cbutton_down](#play_sound_cbutton_down) ### Lua Example `play_sound_cbutton_down()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_cbutton_down(void);` [:arrow_up_small:](#)
## [play_sound_cbutton_side](#play_sound_cbutton_side) ### Lua Example `play_sound_cbutton_side()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_cbutton_side(void);` [:arrow_up_small:](#)
## [play_sound_cbutton_up](#play_sound_cbutton_up) ### Lua Example `play_sound_cbutton_up()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_cbutton_up(void);` [:arrow_up_small:](#)
## [play_sound_if_cam_switched_to_lakitu_or_mario](#play_sound_if_cam_switched_to_lakitu_or_mario) ### Lua Example `play_sound_if_cam_switched_to_lakitu_or_mario()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_if_cam_switched_to_lakitu_or_mario(void);` [:arrow_up_small:](#)
## [play_sound_rbutton_changed](#play_sound_rbutton_changed) ### Lua Example `play_sound_rbutton_changed()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_rbutton_changed(void);` [:arrow_up_small:](#)
## [radial_camera_input](#radial_camera_input) ### Lua Example `local integerValue = radial_camera_input(c, unused)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | unused | `number` | ### Returns - `integer` ### C Prototype `s32 radial_camera_input(struct Camera *c, UNUSED f32 unused);` [:arrow_up_small:](#)
## [random_vec3s](#random_vec3s) ### Lua Example `random_vec3s(dst, xRange, yRange, zRange)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3s](structs.md#Vec3s) | | xRange | `integer` | | yRange | `integer` | | zRange | `integer` | ### Returns - None ### C Prototype `void random_vec3s(Vec3s dst, s16 xRange, s16 yRange, s16 zRange);` [:arrow_up_small:](#)
## [reset_camera](#reset_camera) ### Lua Example `reset_camera(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void reset_camera(struct Camera *c);` [:arrow_up_small:](#)
## [resolve_geometry_collisions](#resolve_geometry_collisions) ### Lua Example `resolve_geometry_collisions(pos, lastGood)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | lastGood | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void resolve_geometry_collisions(Vec3f pos, UNUSED Vec3f lastGood);` [:arrow_up_small:](#)
## [rom_hack_cam_set_collisions](#rom_hack_cam_set_collisions) ### Lua Example `rom_hack_cam_set_collisions(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `integer` | ### Returns - None ### C Prototype `void rom_hack_cam_set_collisions(u8 enable);` [:arrow_up_small:](#)
## [rotate_camera_around_walls](#rotate_camera_around_walls) ### Lua Example `local integerValue = rotate_camera_around_walls(c, cPos, avoidYaw, yawRange)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | cPos | [Vec3f](structs.md#Vec3f) | | avoidYaw | `Pointer` <`integer`> | | yawRange | `integer` | ### Returns - `integer` ### C Prototype `s32 rotate_camera_around_walls(struct Camera *c, Vec3f cPos, s16 *avoidYaw, s16 yawRange);` [:arrow_up_small:](#)
## [rotate_in_xz](#rotate_in_xz) ### Lua Example `rotate_in_xz(dst, src, yaw)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | | yaw | `integer` | ### Returns - None ### C Prototype `void rotate_in_xz(Vec3f dst, Vec3f src, s16 yaw);` [:arrow_up_small:](#)
## [rotate_in_yz](#rotate_in_yz) ### Lua Example `rotate_in_yz(dst, src, pitch)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | | pitch | `integer` | ### Returns - None ### C Prototype `void rotate_in_yz(Vec3f dst, Vec3f src, s16 pitch);` [:arrow_up_small:](#)
## [scale_along_line](#scale_along_line) ### Lua Example `scale_along_line(dest, from, to, scale)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | scale | `number` | ### Returns - None ### C Prototype `void scale_along_line(Vec3f dest, Vec3f from, Vec3f to, f32 scale);` [:arrow_up_small:](#)
## [select_mario_cam_mode](#select_mario_cam_mode) ### Lua Example `select_mario_cam_mode()` ### Parameters - None ### Returns - None ### C Prototype `void select_mario_cam_mode(void);` [:arrow_up_small:](#)
## [set_cam_angle](#set_cam_angle) ### Lua Example `local integerValue = set_cam_angle(mode)` ### Parameters | Field | Type | | ----- | ---- | | mode | `integer` | ### Returns - `integer` ### C Prototype `s32 set_cam_angle(s32 mode);` [:arrow_up_small:](#)
## [set_camera_mode](#set_camera_mode) ### Lua Example `set_camera_mode(c, mode, frames)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | mode | `integer` | | frames | `integer` | ### Returns - None ### C Prototype `void set_camera_mode(struct Camera *c, s16 mode, s16 frames);` [:arrow_up_small:](#)
## [set_camera_mode_fixed](#set_camera_mode_fixed) ### Lua Example `local integerValue = set_camera_mode_fixed(c, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | x | `integer` | | y | `integer` | | z | `integer` | ### Returns - `integer` ### C Prototype `s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);` [:arrow_up_small:](#)
## [set_camera_pitch_shake](#set_camera_pitch_shake) ### Lua Example `set_camera_pitch_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_camera_roll_shake](#set_camera_roll_shake) ### Lua Example `set_camera_roll_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_camera_shake_from_hit](#set_camera_shake_from_hit) ### Lua Example `set_camera_shake_from_hit(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void set_camera_shake_from_hit(s16 shake);` [:arrow_up_small:](#)
## [set_camera_shake_from_point](#set_camera_shake_from_point) ### Lua Example `set_camera_shake_from_point(shake, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [set_camera_yaw_shake](#set_camera_yaw_shake) ### Lua Example `set_camera_yaw_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_environmental_camera_shake](#set_environmental_camera_shake) ### Lua Example `set_environmental_camera_shake(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void set_environmental_camera_shake(s16 shake);` [:arrow_up_small:](#)
## [set_fixed_cam_axis_sa_lobby](#set_fixed_cam_axis_sa_lobby) ### Lua Example `set_fixed_cam_axis_sa_lobby(preset)` ### Parameters | Field | Type | | ----- | ---- | | preset | `integer` | ### Returns - None ### C Prototype `void set_fixed_cam_axis_sa_lobby(UNUSED s16 preset);` [:arrow_up_small:](#)
## [set_fov_function](#set_fov_function) ### Lua Example `set_fov_function(func)` ### Parameters | Field | Type | | ----- | ---- | | func | `integer` | ### Returns - None ### C Prototype `void set_fov_function(u8 func);` [:arrow_up_small:](#)
## [set_fov_shake](#set_fov_shake) ### Lua Example `set_fov_shake(amplitude, decay, shakeSpeed)` ### Parameters | Field | Type | | ----- | ---- | | amplitude | `integer` | | decay | `integer` | | shakeSpeed | `integer` | ### Returns - None ### C Prototype `void set_fov_shake(s16 amplitude, s16 decay, s16 shakeSpeed);` [:arrow_up_small:](#)
## [set_fov_shake_from_point_preset](#set_fov_shake_from_point_preset) ### Lua Example `set_fov_shake_from_point_preset(preset, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | preset | `integer` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_fov_shake_from_point_preset(u8 preset, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [set_handheld_shake](#set_handheld_shake) ### Lua Example `set_handheld_shake(mode)` ### Parameters | Field | Type | | ----- | ---- | | mode | `integer` | ### Returns - None ### C Prototype `void set_handheld_shake(u8 mode);` [:arrow_up_small:](#)
## [set_or_approach_f32_asymptotic](#set_or_approach_f32_asymptotic) ### Lua Example `local integerValue = set_or_approach_f32_asymptotic(dst, goal, scale)` ### Parameters | Field | Type | | ----- | ---- | | dst | `Pointer` <`number`> | | goal | `number` | | scale | `number` | ### Returns - `integer` ### C Prototype `s32 set_or_approach_f32_asymptotic(f32 *dst, f32 goal, f32 scale);` [:arrow_up_small:](#)
## [set_or_approach_s16_symmetric](#set_or_approach_s16_symmetric) ### Lua Example `local integerValue = set_or_approach_s16_symmetric(current, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`integer`> | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s32 set_or_approach_s16_symmetric(s16 *current, s16 target, s16 increment);` [:arrow_up_small:](#)
## [set_or_approach_vec3f_asymptotic](#set_or_approach_vec3f_asymptotic) ### Lua Example `set_or_approach_vec3f_asymptotic(dst, goal, xMul, yMul, zMul)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | goal | [Vec3f](structs.md#Vec3f) | | xMul | `number` | | yMul | `number` | | zMul | `number` | ### Returns - None ### C Prototype `void set_or_approach_vec3f_asymptotic(Vec3f dst, Vec3f goal, f32 xMul, f32 yMul, f32 zMul);` [:arrow_up_small:](#)
## [set_pitch_shake_from_point](#set_pitch_shake_from_point) ### Lua Example `set_pitch_shake_from_point(mag, decay, inc, maxDist, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | | maxDist | `number` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_pitch_shake_from_point(s16 mag, s16 decay, s16 inc, f32 maxDist, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [shake_camera_handheld](#shake_camera_handheld) ### Lua Example `shake_camera_handheld(pos, focus)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | focus | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void shake_camera_handheld(Vec3f pos, Vec3f focus);` [:arrow_up_small:](#)
## [shake_camera_pitch](#shake_camera_pitch) ### Lua Example `shake_camera_pitch(pos, focus)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | focus | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void shake_camera_pitch(Vec3f pos, Vec3f focus);` [:arrow_up_small:](#)
## [shake_camera_roll](#shake_camera_roll) ### Lua Example `shake_camera_roll(roll)` ### Parameters | Field | Type | | ----- | ---- | | roll | `Pointer` <`integer`> | ### Returns - None ### C Prototype `void shake_camera_roll(s16 *roll);` [:arrow_up_small:](#)
## [shake_camera_yaw](#shake_camera_yaw) ### Lua Example `shake_camera_yaw(pos, focus)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | focus | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void shake_camera_yaw(Vec3f pos, Vec3f focus);` [:arrow_up_small:](#)
## [soft_reset_camera](#soft_reset_camera) ### Lua Example `soft_reset_camera(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void soft_reset_camera(struct Camera* c);` [:arrow_up_small:](#)
## [start_cutscene](#start_cutscene) ### Lua Example `start_cutscene(c, cutscene)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | cutscene | `integer` | ### Returns - None ### C Prototype `void start_cutscene(struct Camera *c, u8 cutscene);` [:arrow_up_small:](#)
## [start_object_cutscene_without_focus](#start_object_cutscene_without_focus) ### Lua Example `local integerValue = start_object_cutscene_without_focus(cutscene)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | ### Returns - `integer` ### C Prototype `u8 start_object_cutscene_without_focus(u8 cutscene);` [:arrow_up_small:](#)
## [transition_next_state](#transition_next_state) ### Lua Example `transition_next_state(c, frames)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | frames | `integer` | ### Returns - None ### C Prototype `void transition_next_state(UNUSED struct Camera *c, s16 frames);` [:arrow_up_small:](#)
## [trigger_cutscene_dialog](#trigger_cutscene_dialog) ### Lua Example `local integerValue = trigger_cutscene_dialog(trigger)` ### Parameters | Field | Type | | ----- | ---- | | trigger | `integer` | ### Returns - `integer` ### C Prototype `s32 trigger_cutscene_dialog(s32 trigger);` [:arrow_up_small:](#)
## [vec3f_sub](#vec3f_sub) ### Lua Example `vec3f_sub(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void vec3f_sub(Vec3f dst, Vec3f src);` [:arrow_up_small:](#)
## [vec3f_to_object_pos](#vec3f_to_object_pos) ### Lua Example `vec3f_to_object_pos(o, src)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | src | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void vec3f_to_object_pos(struct Object *o, Vec3f src);` [:arrow_up_small:](#)
## [warp_camera](#warp_camera) ### Lua Example `warp_camera(displacementX, displacementY, displacementZ)` ### Parameters | Field | Type | | ----- | ---- | | displacementX | `number` | | displacementY | `number` | | displacementZ | `number` | ### Returns - None ### C Prototype `void warp_camera(f32 displacementX, f32 displacementY, f32 displacementZ);` [:arrow_up_small:](#)
--- # functions from characters.h
## [get_character](#get_character) ### Lua Example `local CharacterValue = get_character(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns [Character](structs.md#Character) ### C Prototype `struct Character* get_character(struct MarioState* m);` [:arrow_up_small:](#)
## [get_character_anim](#get_character_anim) ### Lua Example `local integerValue = get_character_anim(m, characterAnim)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterAnim | [enum CharacterAnimID](constants.md#enum-CharacterAnimID) | ### Returns - `integer` ### C Prototype `s32 get_character_anim(struct MarioState* m, enum CharacterAnimID characterAnim);` [:arrow_up_small:](#)
## [get_character_anim_offset](#get_character_anim_offset) ### Lua Example `local numberValue = get_character_anim_offset(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `number` ### C Prototype `f32 get_character_anim_offset(struct MarioState* m);` [:arrow_up_small:](#)
## [play_character_sound](#play_character_sound) ### Lua Example `play_character_sound(m, characterSound)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | ### Returns - None ### C Prototype `void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);` [:arrow_up_small:](#)
## [play_character_sound_if_no_flag](#play_character_sound_if_no_flag) ### Lua Example `play_character_sound_if_no_flag(m, characterSound, flags)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | | flags | `integer` | ### Returns - None ### C Prototype `void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);` [:arrow_up_small:](#)
## [play_character_sound_offset](#play_character_sound_offset) ### Lua Example `play_character_sound_offset(m, characterSound, offset)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | | offset | `integer` | ### Returns - None ### C Prototype `void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);` [:arrow_up_small:](#)
## [update_character_anim_offset](#update_character_anim_offset) ### Lua Example `update_character_anim_offset(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_character_anim_offset(struct MarioState* m);` [:arrow_up_small:](#)
--- # functions from djui_chat_message.h
## [djui_chat_message_create](#djui_chat_message_create) ### Lua Example `djui_chat_message_create(message)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | ### Returns - None ### C Prototype `void djui_chat_message_create(const char* message);` [:arrow_up_small:](#)
--- # functions from djui_console.h
## [djui_console_message_dequeue](#djui_console_message_dequeue) ### Lua Example `djui_console_message_dequeue()` ### Parameters - None ### Returns - None ### C Prototype `void djui_console_message_dequeue(void);` [:arrow_up_small:](#)
## [djui_console_toggle](#djui_console_toggle) ### Lua Example `djui_console_toggle()` ### Parameters - None ### Returns - None ### C Prototype `void djui_console_toggle(void);` [:arrow_up_small:](#)
--- # functions from djui_hud_utils.h
## [djui_hud_get_color](#djui_hud_get_color) ### Lua Example `local DjuiColorValue = djui_hud_get_color()` ### Parameters - None ### Returns [DjuiColor](structs.md#DjuiColor) ### C Prototype `struct DjuiColor* djui_hud_get_color(void);` [:arrow_up_small:](#)
## [djui_hud_get_filter](#djui_hud_get_filter) ### Lua Example `local integerValue = djui_hud_get_filter()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 djui_hud_get_filter(void);` [:arrow_up_small:](#)
## [djui_hud_get_font](#djui_hud_get_font) ### Lua Example `local integerValue = djui_hud_get_font()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 djui_hud_get_font(void);` [:arrow_up_small:](#)
## [djui_hud_get_mouse_x](#djui_hud_get_mouse_x) ### Lua Example `local numberValue = djui_hud_get_mouse_x()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_mouse_x(void);` [:arrow_up_small:](#)
## [djui_hud_get_mouse_y](#djui_hud_get_mouse_y) ### Lua Example `local numberValue = djui_hud_get_mouse_y()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_mouse_y(void);` [:arrow_up_small:](#)
## [djui_hud_get_raw_mouse_x](#djui_hud_get_raw_mouse_x) ### Lua Example `local numberValue = djui_hud_get_raw_mouse_x()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_raw_mouse_x(void);` [:arrow_up_small:](#)
## [djui_hud_get_raw_mouse_y](#djui_hud_get_raw_mouse_y) ### Lua Example `local numberValue = djui_hud_get_raw_mouse_y()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_raw_mouse_y(void);` [:arrow_up_small:](#)
## [djui_hud_get_resolution](#djui_hud_get_resolution) ### Lua Example `local integerValue = djui_hud_get_resolution()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 djui_hud_get_resolution(void);` [:arrow_up_small:](#)
## [djui_hud_get_rotation](#djui_hud_get_rotation) ### Lua Example `local HudUtilsRotationValue = djui_hud_get_rotation()` ### Parameters - None ### Returns [HudUtilsRotation](structs.md#HudUtilsRotation) ### C Prototype `struct HudUtilsRotation* djui_hud_get_rotation(void);` [:arrow_up_small:](#)
## [djui_hud_get_screen_height](#djui_hud_get_screen_height) ### Lua Example `local integerValue = djui_hud_get_screen_height()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 djui_hud_get_screen_height(void);` [:arrow_up_small:](#)
## [djui_hud_get_screen_width](#djui_hud_get_screen_width) ### Lua Example `local integerValue = djui_hud_get_screen_width()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 djui_hud_get_screen_width(void);` [:arrow_up_small:](#)
## [djui_hud_is_pause_menu_created](#djui_hud_is_pause_menu_created) ### Lua Example `local booleanValue = djui_hud_is_pause_menu_created()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool djui_hud_is_pause_menu_created(void);` [:arrow_up_small:](#)
## [djui_hud_measure_text](#djui_hud_measure_text) ### Lua Example `local numberValue = djui_hud_measure_text(message)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | ### Returns - `number` ### C Prototype `f32 djui_hud_measure_text(const char* message);` [:arrow_up_small:](#)
## [djui_hud_print_text](#djui_hud_print_text) ### Lua Example `djui_hud_print_text(message, x, y, scale)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | x | `number` | | y | `number` | | scale | `number` | ### Returns - None ### C Prototype `void djui_hud_print_text(const char* message, f32 x, f32 y, f32 scale);` [:arrow_up_small:](#)
## [djui_hud_print_text_interpolated](#djui_hud_print_text_interpolated) ### Lua Example `djui_hud_print_text_interpolated(message, prevX, prevY, prevScale, x, y, scale)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | prevX | `number` | | prevY | `number` | | prevScale | `number` | | x | `number` | | y | `number` | | scale | `number` | ### Returns - None ### C Prototype `void djui_hud_print_text_interpolated(const char* message, f32 prevX, f32 prevY, f32 prevScale, f32 x, f32 y, f32 scale);` [:arrow_up_small:](#)
## [djui_hud_render_rect](#djui_hud_render_rect) ### Lua Example `djui_hud_render_rect(x, y, width, height)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | width | `number` | | height | `number` | ### Returns - None ### C Prototype `void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);` [:arrow_up_small:](#)
## [djui_hud_render_rect_interpolated](#djui_hud_render_rect_interpolated) ### Lua Example `djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)` ### Parameters | Field | Type | | ----- | ---- | | prevX | `number` | | prevY | `number` | | prevWidth | `number` | | prevHeight | `number` | | x | `number` | | y | `number` | | width | `number` | | height | `number` | ### Returns - None ### C Prototype `void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);` [:arrow_up_small:](#)
## [djui_hud_reset_color](#djui_hud_reset_color) ### Lua Example `djui_hud_reset_color()` ### Parameters - None ### Returns - None ### C Prototype `void djui_hud_reset_color(void);` [:arrow_up_small:](#)
## [djui_hud_set_color](#djui_hud_set_color) ### Lua Example `djui_hud_set_color(r, g, b, a)` ### Parameters | Field | Type | | ----- | ---- | | r | `integer` | | g | `integer` | | b | `integer` | | a | `integer` | ### Returns - None ### C Prototype `void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);` [:arrow_up_small:](#)
## [djui_hud_set_filter](#djui_hud_set_filter) ### Lua Example `djui_hud_set_filter(filterType)` ### Parameters | Field | Type | | ----- | ---- | | filterType | [enum HudUtilsFilter](constants.md#enum-HudUtilsFilter) | ### Returns - None ### C Prototype `void djui_hud_set_filter(enum HudUtilsFilter filterType);` [:arrow_up_small:](#)
## [djui_hud_set_font](#djui_hud_set_font) ### Lua Example `djui_hud_set_font(fontType)` ### Parameters | Field | Type | | ----- | ---- | | fontType | `integer` | ### Returns - None ### C Prototype `void djui_hud_set_font(s8 fontType);` [:arrow_up_small:](#)
## [djui_hud_set_mouse_locked](#djui_hud_set_mouse_locked) ### Lua Example `djui_hud_set_mouse_locked(locked)` ### Parameters | Field | Type | | ----- | ---- | | locked | `boolean` | ### Returns - None ### C Prototype `void djui_hud_set_mouse_locked(bool locked);` [:arrow_up_small:](#)
## [djui_hud_set_resolution](#djui_hud_set_resolution) ### Lua Example `djui_hud_set_resolution(resolutionType)` ### Parameters | Field | Type | | ----- | ---- | | resolutionType | [enum HudUtilsResolution](constants.md#enum-HudUtilsResolution) | ### Returns - None ### C Prototype `void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);` [:arrow_up_small:](#)
## [djui_hud_set_rotation](#djui_hud_set_rotation) ### Lua Example `djui_hud_set_rotation(rotation, pivotX, pivotY)` ### Parameters | Field | Type | | ----- | ---- | | rotation | `integer` | | pivotX | `number` | | pivotY | `number` | ### Returns - None ### C Prototype `void djui_hud_set_rotation(s16 rotation, f32 pivotX, f32 pivotY);` [:arrow_up_small:](#)
## [djui_hud_world_pos_to_screen_pos](#djui_hud_world_pos_to_screen_pos) ### Lua Example `local booleanValue = djui_hud_world_pos_to_screen_pos(pos, out)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | out | [Vec3f](structs.md#Vec3f) | ### Returns - `boolean` ### C Prototype `bool djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);` [:arrow_up_small:](#)
## [djui_open_pause_menu](#djui_open_pause_menu) ### Lua Example `djui_open_pause_menu()` ### Parameters - None ### Returns - None ### C Prototype `void djui_open_pause_menu(void);` [:arrow_up_small:](#)
--- # functions from djui_popup.h
## [djui_popup_create](#djui_popup_create) ### Lua Example `djui_popup_create(message, lines)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | lines | `integer` | ### Returns - None ### C Prototype `void djui_popup_create(const char* message, int lines);` [:arrow_up_small:](#)
--- # functions from external.h
## [drop_queued_background_music](#drop_queued_background_music) ### Lua Example `drop_queued_background_music()` ### Parameters - None ### Returns - None ### C Prototype `void drop_queued_background_music(void);` [:arrow_up_small:](#)
## [fade_volume_scale](#fade_volume_scale) ### Lua Example `fade_volume_scale(player, targetScale, fadeDuration)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | targetScale | `integer` | | fadeDuration | `integer` | ### Returns - None ### C Prototype `void fade_volume_scale(u8 player, u8 targetScale, u16 fadeDuration);` [:arrow_up_small:](#)
## [fadeout_background_music](#fadeout_background_music) ### Lua Example `fadeout_background_music(arg0, fadeOut)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | fadeOut | `integer` | ### Returns - None ### C Prototype `void fadeout_background_music(u16 arg0, u16 fadeOut);` [:arrow_up_small:](#)
## [get_current_background_music](#get_current_background_music) ### Lua Example `local integerValue = get_current_background_music()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 get_current_background_music(void);` [:arrow_up_small:](#)
## [get_current_background_music_default_volume](#get_current_background_music_default_volume) ### Lua Example `local integerValue = get_current_background_music_default_volume()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_current_background_music_default_volume(void);` [:arrow_up_small:](#)
## [get_current_background_music_max_target_volume](#get_current_background_music_max_target_volume) ### Lua Example `local integerValue = get_current_background_music_max_target_volume()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_current_background_music_max_target_volume(void);` [:arrow_up_small:](#)
## [get_current_background_music_target_volume](#get_current_background_music_target_volume) ### Lua Example `local integerValue = get_current_background_music_target_volume()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_current_background_music_target_volume(void);` [:arrow_up_small:](#)
## [is_current_background_music_volume_lowered](#is_current_background_music_volume_lowered) ### Lua Example `local integerValue = is_current_background_music_volume_lowered()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 is_current_background_music_volume_lowered(void);` [:arrow_up_small:](#)
## [play_course_clear](#play_course_clear) ### Lua Example `play_course_clear()` ### Parameters - None ### Returns - None ### C Prototype `void play_course_clear(void);` [:arrow_up_small:](#)
## [play_dialog_sound](#play_dialog_sound) ### Lua Example `play_dialog_sound(dialogID)` ### Parameters | Field | Type | | ----- | ---- | | dialogID | `integer` | ### Returns - None ### C Prototype `void play_dialog_sound(u8 dialogID);` [:arrow_up_small:](#)
## [play_music](#play_music) ### Lua Example `play_music(player, seqArgs, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | seqArgs | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void play_music(u8 player, u16 seqArgs, u16 fadeTimer);` [:arrow_up_small:](#)
## [play_peachs_jingle](#play_peachs_jingle) ### Lua Example `play_peachs_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_peachs_jingle(void);` [:arrow_up_small:](#)
## [play_power_star_jingle](#play_power_star_jingle) ### Lua Example `play_power_star_jingle(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - None ### C Prototype `void play_power_star_jingle(u8 arg0);` [:arrow_up_small:](#)
## [play_puzzle_jingle](#play_puzzle_jingle) ### Lua Example `play_puzzle_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_puzzle_jingle(void);` [:arrow_up_small:](#)
## [play_race_fanfare](#play_race_fanfare) ### Lua Example `play_race_fanfare()` ### Parameters - None ### Returns - None ### C Prototype `void play_race_fanfare(void);` [:arrow_up_small:](#)
## [play_secondary_music](#play_secondary_music) ### Lua Example `play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | seqId | `integer` | | bgMusicVolume | `integer` | | volume | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);` [:arrow_up_small:](#)
## [play_sound](#play_sound) ### Lua Example `play_sound(soundBits, pos)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void play_sound(s32 soundBits, f32 *pos);` [:arrow_up_small:](#)
## [play_sound_with_freq_scale](#play_sound_with_freq_scale) ### Lua Example `play_sound_with_freq_scale(soundBits, pos, freqScale)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | | freqScale | `number` | ### Returns - None ### C Prototype `void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);` [:arrow_up_small:](#)
## [play_star_fanfare](#play_star_fanfare) ### Lua Example `play_star_fanfare()` ### Parameters - None ### Returns - None ### C Prototype `void play_star_fanfare(void);` [:arrow_up_small:](#)
## [play_toads_jingle](#play_toads_jingle) ### Lua Example `play_toads_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_toads_jingle(void);` [:arrow_up_small:](#)
## [seq_player_fade_out](#seq_player_fade_out) ### Lua Example `seq_player_fade_out(player, fadeDuration)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeDuration | `integer` | ### Returns - None ### C Prototype `void seq_player_fade_out(u8 player, u16 fadeDuration);` [:arrow_up_small:](#)
## [seq_player_lower_volume](#seq_player_lower_volume) ### Lua Example `seq_player_lower_volume(player, fadeDuration, percentage)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeDuration | `integer` | | percentage | `integer` | ### Returns - None ### C Prototype `void seq_player_lower_volume(u8 player, u16 fadeDuration, u8 percentage);` [:arrow_up_small:](#)
## [seq_player_unlower_volume](#seq_player_unlower_volume) ### Lua Example `seq_player_unlower_volume(player, fadeDuration)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeDuration | `integer` | ### Returns - None ### C Prototype `void seq_player_unlower_volume(u8 player, u16 fadeDuration);` [:arrow_up_small:](#)
## [set_audio_fadeout](#set_audio_fadeout) ### Lua Example `set_audio_fadeout(fadeOutTime)` ### Parameters | Field | Type | | ----- | ---- | | fadeOutTime | `integer` | ### Returns - None ### C Prototype `void set_audio_fadeout(u16 fadeOutTime);` [:arrow_up_small:](#)
## [sound_banks_disable](#sound_banks_disable) ### Lua Example `sound_banks_disable(player, bankMask)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | bankMask | `integer` | ### Returns - None ### C Prototype `void sound_banks_disable(u8 player, u16 bankMask);` [:arrow_up_small:](#)
## [sound_banks_enable](#sound_banks_enable) ### Lua Example `sound_banks_enable(player, bankMask)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | bankMask | `integer` | ### Returns - None ### C Prototype `void sound_banks_enable(u8 player, u16 bankMask);` [:arrow_up_small:](#)
## [stop_background_music](#stop_background_music) ### Lua Example `stop_background_music(seqId)` ### Parameters | Field | Type | | ----- | ---- | | seqId | `integer` | ### Returns - None ### C Prototype `void stop_background_music(u16 seqId);` [:arrow_up_small:](#)
## [stop_secondary_music](#stop_secondary_music) ### Lua Example `stop_secondary_music(fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void stop_secondary_music(u16 fadeTimer);` [:arrow_up_small:](#)
## [stop_sound](#stop_sound) ### Lua Example `stop_sound(soundBits, pos)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void stop_sound(u32 soundBits, f32 *pos);` [:arrow_up_small:](#)
## [stop_sounds_from_source](#stop_sounds_from_source) ### Lua Example `stop_sounds_from_source(pos)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void stop_sounds_from_source(f32 *pos);` [:arrow_up_small:](#)
## [stop_sounds_in_continuous_banks](#stop_sounds_in_continuous_banks) ### Lua Example `stop_sounds_in_continuous_banks()` ### Parameters - None ### Returns - None ### C Prototype `void stop_sounds_in_continuous_banks(void);` [:arrow_up_small:](#)
--- # functions from first_person_cam.h
## [first_person_check_cancels](#first_person_check_cancels) ### Lua Example `local booleanValue = first_person_check_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `boolean` ### C Prototype `bool first_person_check_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [first_person_reset](#first_person_reset) ### Lua Example `first_person_reset()` ### Parameters - None ### Returns - None ### C Prototype `void first_person_reset(void);` [:arrow_up_small:](#)
## [get_first_person_enabled](#get_first_person_enabled) ### Lua Example `local booleanValue = get_first_person_enabled()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool get_first_person_enabled(void);` [:arrow_up_small:](#)
## [set_first_person_enabled](#set_first_person_enabled) ### Lua Example `set_first_person_enabled(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `boolean` | ### Returns - None ### C Prototype `void set_first_person_enabled(bool enable);` [:arrow_up_small:](#)
--- # functions from ingame_menu.h
## [reset_dialog_override_color](#reset_dialog_override_color) ### Lua Example `reset_dialog_override_color()` ### Parameters - None ### Returns - None ### C Prototype `void reset_dialog_override_color();` [:arrow_up_small:](#)
## [reset_dialog_override_pos](#reset_dialog_override_pos) ### Lua Example `reset_dialog_override_pos()` ### Parameters - None ### Returns - None ### C Prototype `void reset_dialog_override_pos();` [:arrow_up_small:](#)
## [set_dialog_override_color](#set_dialog_override_color) ### Lua Example `set_dialog_override_color(bgR, bgG, bgB, bgA, textR, textG, textB, textA)` ### Parameters | Field | Type | | ----- | ---- | | bgR | `integer` | | bgG | `integer` | | bgB | `integer` | | bgA | `integer` | | textR | `integer` | | textG | `integer` | | textB | `integer` | | textA | `integer` | ### Returns - None ### C Prototype `void set_dialog_override_color(u8 bgR, u8 bgG, u8 bgB, u8 bgA, u8 textR, u8 textG, u8 textB, u8 textA);` [:arrow_up_small:](#)
## [set_dialog_override_pos](#set_dialog_override_pos) ### Lua Example `set_dialog_override_pos(x, y)` ### Parameters | Field | Type | | ----- | ---- | | x | `integer` | | y | `integer` | ### Returns - None ### C Prototype `void set_dialog_override_pos(s16 x, s16 y);` [:arrow_up_small:](#)
## [set_min_dialog_width](#set_min_dialog_width) ### Lua Example `set_min_dialog_width(width)` ### Parameters | Field | Type | | ----- | ---- | | width | `integer` | ### Returns - None ### C Prototype `void set_min_dialog_width(s16 width);` [:arrow_up_small:](#)
--- # functions from interaction.h
## [determine_interaction](#determine_interaction) ### Lua Example `local integerValue = determine_interaction(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 determine_interaction(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
## [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head) ### Lua Example `local integerValue = does_mario_have_normal_cap_on_head(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 does_mario_have_normal_cap_on_head(struct MarioState *m);` [:arrow_up_small:](#)
## [get_door_save_file_flag](#get_door_save_file_flag) ### Lua Example `local integerValue = get_door_save_file_flag(door)` ### Parameters | Field | Type | | ----- | ---- | | door | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 get_door_save_file_flag(struct Object *door);` [:arrow_up_small:](#)
## [interact_damage](#interact_damage) ### Lua Example `local integerValue = interact_damage(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [mario_blow_off_cap](#mario_blow_off_cap) ### Lua Example `mario_blow_off_cap(m, capSpeed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | capSpeed | `number` | ### Returns - None ### C Prototype `void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);` [:arrow_up_small:](#)
## [mario_check_object_grab](#mario_check_object_grab) ### Lua Example `local integerValue = mario_check_object_grab(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_check_object_grab(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_drop_held_object](#mario_drop_held_object) ### Lua Example `mario_drop_held_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_drop_held_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_collided_object](#mario_get_collided_object) ### Lua Example `local ObjectValue = mario_get_collided_object(m, interactType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);` [:arrow_up_small:](#)
## [mario_grab_used_object](#mario_grab_used_object) ### Lua Example `mario_grab_used_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_grab_used_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_lose_cap_to_enemy](#mario_lose_cap_to_enemy) ### Lua Example `local integerValue = mario_lose_cap_to_enemy(m, arg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | arg | `integer` | ### Returns - `integer` ### C Prototype `u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);` [:arrow_up_small:](#)
## [mario_obj_angle_to_object](#mario_obj_angle_to_object) ### Lua Example `local integerValue = mario_obj_angle_to_object(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
## [mario_retrieve_cap](#mario_retrieve_cap) ### Lua Example `mario_retrieve_cap(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_retrieve_cap(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_stop_riding_and_holding](#mario_stop_riding_and_holding) ### Lua Example `mario_stop_riding_and_holding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_stop_riding_and_holding(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_stop_riding_object](#mario_stop_riding_object) ### Lua Example `mario_stop_riding_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_stop_riding_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_throw_held_object](#mario_throw_held_object) ### Lua Example `mario_throw_held_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_throw_held_object(struct MarioState *m);` [:arrow_up_small:](#)
## [passes_pvp_interaction_checks](#passes_pvp_interaction_checks) ### Lua Example `local integerValue = passes_pvp_interaction_checks(attacker, victim)` ### Parameters | Field | Type | | ----- | ---- | | attacker | [MarioState](structs.md#MarioState) | | victim | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);` [:arrow_up_small:](#)
## [take_damage_and_knock_back](#take_damage_and_knock_back) ### Lua Example `local integerValue = take_damage_and_knock_back(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
--- # functions from lag_compensation.h
## [lag_compensation_get_local_state](#lag_compensation_get_local_state) ### Lua Example `local MarioStateValue = lag_compensation_get_local_state(otherNp)` ### Parameters | Field | Type | | ----- | ---- | | otherNp | [NetworkPlayer](structs.md#NetworkPlayer) | ### Returns [MarioState](structs.md#MarioState) ### C Prototype `struct MarioState* lag_compensation_get_local_state(struct NetworkPlayer* otherNp);` [:arrow_up_small:](#)
--- # functions from level_info.h
## [get_level_name](#get_level_name) ### Lua Example `local stringValue = get_level_name(courseNum, levelNum, areaIndex)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | ### Returns - `string` ### C Prototype `const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);` [:arrow_up_small:](#)
## [get_level_name_ascii](#get_level_name_ascii) ### Lua Example `local stringValue = get_level_name_ascii(courseNum, levelNum, areaIndex, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | | charCase | `integer` | ### Returns - `string` ### C Prototype `const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);` [:arrow_up_small:](#)
## [get_level_name_sm64](#get_level_name_sm64) ### Lua Example `local PointerValue = get_level_name_sm64(courseNum, levelNum, areaIndex, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | | charCase | `integer` | ### Returns - `Pointer` <`integer`> ### C Prototype `const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);` [:arrow_up_small:](#)
## [get_star_name](#get_star_name) ### Lua Example `local stringValue = get_star_name(courseNum, starNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | starNum | `integer` | ### Returns - `string` ### C Prototype `const char *get_star_name(s16 courseNum, s16 starNum);` [:arrow_up_small:](#)
## [get_star_name_ascii](#get_star_name_ascii) ### Lua Example `local stringValue = get_star_name_ascii(courseNum, starNum, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | starNum | `integer` | | charCase | `integer` | ### Returns - `string` ### C Prototype `const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase);` [:arrow_up_small:](#)
## [get_star_name_sm64](#get_star_name_sm64) ### Lua Example `local PointerValue = get_star_name_sm64(courseNum, starNum, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | starNum | `integer` | | charCase | `integer` | ### Returns - `Pointer` <`integer`> ### C Prototype `const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase);` [:arrow_up_small:](#)
--- # functions from level_script.h
## [area_create_warp_node](#area_create_warp_node) ### Lua Example `local ObjectWarpNodeValue = area_create_warp_node(id, destLevel, destArea, destNode, checkpoint, o)` ### Parameters | Field | Type | | ----- | ---- | | id | `integer` | | destLevel | `integer` | | destArea | `integer` | | destNode | `integer` | | checkpoint | `integer` | | o | [Object](structs.md#Object) | ### Returns [ObjectWarpNode](structs.md#ObjectWarpNode) ### C Prototype `struct ObjectWarpNode *area_create_warp_node(u8 id, u8 destLevel, u8 destArea, u8 destNode, u8 checkpoint, struct Object *o);` [:arrow_up_small:](#)
--- # functions from level_update.h
## [get_painting_warp_node](#get_painting_warp_node) ### Lua Example `local WarpNodeValue = get_painting_warp_node()` ### Parameters - None ### Returns [WarpNode](structs.md#WarpNode) ### C Prototype `struct WarpNode *get_painting_warp_node(void);` [:arrow_up_small:](#)
## [initiate_painting_warp](#initiate_painting_warp) ### Lua Example `initiate_painting_warp(paintingIndex)` ### Parameters | Field | Type | | ----- | ---- | | paintingIndex | `integer` | ### Returns - None ### C Prototype `void initiate_painting_warp(s16 paintingIndex);` [:arrow_up_small:](#)
## [level_control_timer_running](#level_control_timer_running) ### Lua Example `local integerValue = level_control_timer_running()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 level_control_timer_running(void);` [:arrow_up_small:](#)
## [level_trigger_warp](#level_trigger_warp) ### Lua Example `local integerValue = level_trigger_warp(m, warpOp)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | warpOp | `integer` | ### Returns - `integer` ### C Prototype `s16 level_trigger_warp(struct MarioState *m, s32 warpOp);` [:arrow_up_small:](#)
## [lvl_set_current_level](#lvl_set_current_level) ### Lua Example `local integerValue = lvl_set_current_level(arg0, levelNum)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | levelNum | `integer` | ### Returns - `integer` ### C Prototype `s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum);` [:arrow_up_small:](#)
## [warp_special](#warp_special) ### Lua Example `warp_special(arg)` ### Parameters | Field | Type | | ----- | ---- | | arg | `integer` | ### Returns - None ### C Prototype `void warp_special(s32 arg);` [:arrow_up_small:](#)
--- # functions from mario.h
## [adjust_sound_for_speed](#adjust_sound_for_speed) ### Lua Example `adjust_sound_for_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void adjust_sound_for_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_action_exits](#check_common_action_exits) ### Lua Example `local integerValue = check_common_action_exits(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_action_exits(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_hold_action_exits](#check_common_hold_action_exits) ### Lua Example `local integerValue = check_common_hold_action_exits(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_hold_action_exits(struct MarioState *m);` [:arrow_up_small:](#)
## [drop_and_set_mario_action](#drop_and_set_mario_action) ### Lua Example `local integerValue = drop_and_set_mario_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [execute_mario_action](#execute_mario_action) ### Lua Example `local integerValue = execute_mario_action(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 execute_mario_action(UNUSED struct Object *o);` [:arrow_up_small:](#)
## [find_floor_height_relative_polar](#find_floor_height_relative_polar) ### Lua Example `local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | angleFromMario | `integer` | | distFromMario | `number` | ### Returns - `number` ### C Prototype `f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);` [:arrow_up_small:](#)
## [find_floor_slope](#find_floor_slope) ### Lua Example `local integerValue = find_floor_slope(m, yawOffset)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | yawOffset | `integer` | ### Returns - `integer` ### C Prototype `s16 find_floor_slope(struct MarioState *m, s16 yawOffset);` [:arrow_up_small:](#)
## [find_mario_anim_flags_and_translation](#find_mario_anim_flags_and_translation) ### Lua Example `local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | yaw | `integer` | | translation | [Vec3s](structs.md#Vec3s) | ### Returns - `integer` ### C Prototype `s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);` [:arrow_up_small:](#)
## [force_idle_state](#force_idle_state) ### Lua Example `local integerValue = force_idle_state(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 force_idle_state(struct MarioState* m);` [:arrow_up_small:](#)
## [hurt_and_set_mario_action](#hurt_and_set_mario_action) ### Lua Example `local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | | hurtCounter | `integer` | ### Returns - `integer` ### C Prototype `s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);` [:arrow_up_small:](#)
## [init_single_mario](#init_single_mario) ### Lua Example `init_single_mario(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void init_single_mario(struct MarioState* m);` [:arrow_up_small:](#)
## [is_anim_at_end](#is_anim_at_end) ### Lua Example `local integerValue = is_anim_at_end(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 is_anim_at_end(struct MarioState *m);` [:arrow_up_small:](#)
## [is_anim_past_end](#is_anim_past_end) ### Lua Example `local integerValue = is_anim_past_end(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 is_anim_past_end(struct MarioState *m);` [:arrow_up_small:](#)
## [is_anim_past_frame](#is_anim_past_frame) ### Lua Example `local integerValue = is_anim_past_frame(m, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animFrame | `integer` | ### Returns - `integer` ### C Prototype `s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);` [:arrow_up_small:](#)
## [mario_can_bubble](#mario_can_bubble) ### Lua Example `local booleanValue = mario_can_bubble(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `boolean` ### C Prototype `bool mario_can_bubble(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_facing_downhill](#mario_facing_downhill) ### Lua Example `local integerValue = mario_facing_downhill(m, turnYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | turnYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);` [:arrow_up_small:](#)
## [mario_floor_is_slippery](#mario_floor_is_slippery) ### Lua Example `local integerValue = mario_floor_is_slippery(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_floor_is_slippery(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_floor_is_slope](#mario_floor_is_slope) ### Lua Example `local integerValue = mario_floor_is_slope(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_floor_is_slope(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_floor_is_steep](#mario_floor_is_steep) ### Lua Example `local integerValue = mario_floor_is_steep(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_floor_is_steep(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_floor_class](#mario_get_floor_class) ### Lua Example `local integerValue = mario_get_floor_class(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_get_floor_class(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_terrain_sound_addend](#mario_get_terrain_sound_addend) ### Lua Example `local integerValue = mario_get_terrain_sound_addend(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_get_terrain_sound_addend(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_is_crouching](#mario_is_crouching) ### Lua Example `local booleanValue = mario_is_crouching(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `boolean` ### C Prototype `bool mario_is_crouching(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_set_bubbled](#mario_set_bubbled) ### Lua Example `mario_set_bubbled(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_set_bubbled(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_set_forward_vel](#mario_set_forward_vel) ### Lua Example `mario_set_forward_vel(m, speed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | speed | `number` | ### Returns - None ### C Prototype `void mario_set_forward_vel(struct MarioState *m, f32 speed);` [:arrow_up_small:](#)
## [mario_update_wall](#mario_update_wall) ### Lua Example `mario_update_wall(m, wcd)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | wcd | [WallCollisionData](structs.md#WallCollisionData) | ### Returns - None ### C Prototype `void mario_update_wall(struct MarioState* m, struct WallCollisionData* wcd);` [:arrow_up_small:](#)
## [play_mario_action_sound](#play_mario_action_sound) ### Lua Example `play_mario_action_sound(m, soundBits, waveParticleType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | waveParticleType | `integer` | ### Returns - None ### C Prototype `void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);` [:arrow_up_small:](#)
## [play_mario_heavy_landing_sound](#play_mario_heavy_landing_sound) ### Lua Example `play_mario_heavy_landing_sound(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_heavy_landing_sound_once](#play_mario_heavy_landing_sound_once) ### Lua Example `play_mario_heavy_landing_sound_once(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_jump_sound](#play_mario_jump_sound) ### Lua Example `play_mario_jump_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_mario_jump_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [play_mario_landing_sound](#play_mario_landing_sound) ### Lua Example `play_mario_landing_sound(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_landing_sound(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_landing_sound_once](#play_mario_landing_sound_once) ### Lua Example `play_mario_landing_sound_once(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_sound](#play_mario_sound) ### Lua Example `play_mario_sound(m, primarySoundBits, scondarySoundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | primarySoundBits | `integer` | | scondarySoundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);` [:arrow_up_small:](#)
## [play_sound_and_spawn_particles](#play_sound_and_spawn_particles) ### Lua Example `play_sound_and_spawn_particles(m, soundBits, waveParticleType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | waveParticleType | `integer` | ### Returns - None ### C Prototype `void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);` [:arrow_up_small:](#)
## [play_sound_if_no_flag](#play_sound_if_no_flag) ### Lua Example `play_sound_if_no_flag(m, soundBits, flags)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | flags | `integer` | ### Returns - None ### C Prototype `void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);` [:arrow_up_small:](#)
## [resolve_and_return_wall_collisions](#resolve_and_return_wall_collisions) ### Lua Example `local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | offset | `number` | | radius | `number` | ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);` [:arrow_up_small:](#)
## [resolve_and_return_wall_collisions_data](#resolve_and_return_wall_collisions_data) ### Lua Example `resolve_and_return_wall_collisions_data(pos, offset, radius, collisionData)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | offset | `number` | | radius | `number` | | collisionData | [WallCollisionData](structs.md#WallCollisionData) | ### Returns - None ### C Prototype `void resolve_and_return_wall_collisions_data(Vec3f pos, f32 offset, f32 radius, struct WallCollisionData* collisionData);` [:arrow_up_small:](#)
## [return_mario_anim_y_translation](#return_mario_anim_y_translation) ### Lua Example `local integerValue = return_mario_anim_y_translation(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s16 return_mario_anim_y_translation(struct MarioState *m);` [:arrow_up_small:](#)
## [set_anim_to_frame](#set_anim_to_frame) ### Lua Example `set_anim_to_frame(m, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animFrame | `integer` | ### Returns - None ### C Prototype `void set_anim_to_frame(struct MarioState *m, s16 animFrame);` [:arrow_up_small:](#)
## [set_character_anim_with_accel](#set_character_anim_with_accel) ### Lua Example `local integerValue = set_character_anim_with_accel(m, targetAnimID, accel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | | accel | `integer` | ### Returns - `integer` ### C Prototype `s16 set_character_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);` [:arrow_up_small:](#)
## [set_character_animation](#set_character_animation) ### Lua Example `local integerValue = set_character_animation(m, targetAnimID)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | ### Returns - `integer` ### C Prototype `s16 set_character_animation(struct MarioState *m, s32 targetAnimID);` [:arrow_up_small:](#)
## [set_jump_from_landing](#set_jump_from_landing) ### Lua Example `local integerValue = set_jump_from_landing(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 set_jump_from_landing(struct MarioState *m);` [:arrow_up_small:](#)
## [set_jumping_action](#set_jumping_action) ### Lua Example `local integerValue = set_jumping_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [set_mario_action](#set_mario_action) ### Lua Example `local integerValue = set_mario_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [set_mario_anim_with_accel](#set_mario_anim_with_accel) ### Lua Example `local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | | accel | `integer` | ### Returns - `integer` ### C Prototype `s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);` [:arrow_up_small:](#)
## [set_mario_animation](#set_mario_animation) ### Lua Example `local integerValue = set_mario_animation(m, targetAnimID)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | ### Returns - `integer` ### C Prototype `s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);` [:arrow_up_small:](#)
## [set_mario_particle_flags](#set_mario_particle_flags) ### Lua Example `set_mario_particle_flags(m, flags, clear)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | flags | `integer` | | clear | `integer` | ### Returns - None ### C Prototype `void set_mario_particle_flags(struct MarioState* m, u32 flags, u8 clear);` [:arrow_up_small:](#)
## [set_mario_y_vel_based_on_fspeed](#set_mario_y_vel_based_on_fspeed) ### Lua Example `set_mario_y_vel_based_on_fspeed(m, initialVelY, multiplier)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | initialVelY | `number` | | multiplier | `number` | ### Returns - None ### C Prototype `void set_mario_y_vel_based_on_fspeed(struct MarioState *m, f32 initialVelY, f32 multiplier);` [:arrow_up_small:](#)
## [set_steep_jump_action](#set_steep_jump_action) ### Lua Example `set_steep_jump_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void set_steep_jump_action(struct MarioState *m);` [:arrow_up_small:](#)
## [set_water_plunge_action](#set_water_plunge_action) ### Lua Example `local integerValue = set_water_plunge_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 set_water_plunge_action(struct MarioState *m);` [:arrow_up_small:](#)
## [transition_submerged_to_walking](#transition_submerged_to_walking) ### Lua Example `local integerValue = transition_submerged_to_walking(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 transition_submerged_to_walking(struct MarioState *m);` [:arrow_up_small:](#)
## [update_mario_pos_for_anim](#update_mario_pos_for_anim) ### Lua Example `update_mario_pos_for_anim(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_mario_pos_for_anim(struct MarioState *m);` [:arrow_up_small:](#)
## [update_mario_sound_and_camera](#update_mario_sound_and_camera) ### Lua Example `update_mario_sound_and_camera(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_mario_sound_and_camera(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_airborne.c
## [check_common_airborne_cancels](#check_common_airborne_cancels) ### Lua Example `local integerValue = check_common_airborne_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_airborne_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_fall_damage](#check_fall_damage) ### Lua Example `local integerValue = check_fall_damage(m, hardFallAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | hardFallAction | `integer` | ### Returns - `integer` ### C Prototype `s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);` [:arrow_up_small:](#)
## [check_fall_damage_or_get_stuck](#check_fall_damage_or_get_stuck) ### Lua Example `local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | hardFallAction | `integer` | ### Returns - `integer` ### C Prototype `s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);` [:arrow_up_small:](#)
## [check_horizontal_wind](#check_horizontal_wind) ### Lua Example `local integerValue = check_horizontal_wind(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_horizontal_wind(struct MarioState *m);` [:arrow_up_small:](#)
## [check_kick_or_dive_in_air](#check_kick_or_dive_in_air) ### Lua Example `local integerValue = check_kick_or_dive_in_air(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_kick_or_dive_in_air(struct MarioState *m);` [:arrow_up_small:](#)
## [check_wall_kick](#check_wall_kick) ### Lua Example `local integerValue = check_wall_kick(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_wall_kick(struct MarioState *m);` [:arrow_up_small:](#)
## [common_air_action_step](#common_air_action_step) ### Lua Example `local integerValue = common_air_action_step(m, landAction, animation, stepArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | landAction | `integer` | | animation | `integer` | | stepArg | `integer` | ### Returns - `integer` ### C Prototype `u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);` [:arrow_up_small:](#)
## [common_air_knockback_step](#common_air_knockback_step) ### Lua Example `local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | landAction | `integer` | | hardFallAction | `integer` | | animation | `integer` | | speed | `number` | ### Returns - `integer` ### C Prototype `u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);` [:arrow_up_small:](#)
## [lava_boost_on_wall](#lava_boost_on_wall) ### Lua Example `local integerValue = lava_boost_on_wall(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 lava_boost_on_wall(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_airborne_action](#mario_execute_airborne_action) ### Lua Example `local integerValue = mario_execute_airborne_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_airborne_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_far_fall_sound](#play_far_fall_sound) ### Lua Example `play_far_fall_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_far_fall_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [play_flip_sounds](#play_flip_sounds) ### Lua Example `play_flip_sounds(m, frame1, frame2, frame3)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frame1 | `integer` | | frame2 | `integer` | | frame3 | `integer` | ### Returns - None ### C Prototype `void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);` [:arrow_up_small:](#)
## [play_knockback_sound](#play_knockback_sound) ### Lua Example `play_knockback_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_knockback_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [should_get_stuck_in_ground](#should_get_stuck_in_ground) ### Lua Example `local integerValue = should_get_stuck_in_ground(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 should_get_stuck_in_ground(struct MarioState *m);` [:arrow_up_small:](#)
## [update_air_with_turn](#update_air_with_turn) ### Lua Example `update_air_with_turn(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_air_with_turn(struct MarioState *m);` [:arrow_up_small:](#)
## [update_air_without_turn](#update_air_without_turn) ### Lua Example `update_air_without_turn(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_air_without_turn(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying](#update_flying) ### Lua Example `update_flying(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying_pitch](#update_flying_pitch) ### Lua Example `update_flying_pitch(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying_pitch(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying_yaw](#update_flying_yaw) ### Lua Example `update_flying_yaw(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying_yaw(struct MarioState *m);` [:arrow_up_small:](#)
## [update_lava_boost_or_twirling](#update_lava_boost_or_twirling) ### Lua Example `update_lava_boost_or_twirling(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_lava_boost_or_twirling(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_automatic.c
## [add_tree_leaf_particles](#add_tree_leaf_particles) ### Lua Example `add_tree_leaf_particles(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void add_tree_leaf_particles(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_automatic_cancels](#check_common_automatic_cancels) ### Lua Example `local integerValue = check_common_automatic_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_automatic_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [climb_up_ledge](#climb_up_ledge) ### Lua Example `climb_up_ledge(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void climb_up_ledge(struct MarioState *m);` [:arrow_up_small:](#)
## [let_go_of_ledge](#let_go_of_ledge) ### Lua Example `local integerValue = let_go_of_ledge(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 let_go_of_ledge(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_automatic_action](#mario_execute_automatic_action) ### Lua Example `local integerValue = mario_execute_automatic_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_automatic_action(struct MarioState *m);` [:arrow_up_small:](#)
## [perform_hanging_step](#perform_hanging_step) ### Lua Example `local integerValue = perform_hanging_step(m, nextPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | nextPos | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);` [:arrow_up_small:](#)
## [play_climbing_sounds](#play_climbing_sounds) ### Lua Example `play_climbing_sounds(m, b)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | b | `integer` | ### Returns - None ### C Prototype `void play_climbing_sounds(struct MarioState *m, s32 b);` [:arrow_up_small:](#)
## [set_pole_position](#set_pole_position) ### Lua Example `local integerValue = set_pole_position(m, offsetY)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | offsetY | `number` | ### Returns - `integer` ### C Prototype `s32 set_pole_position(struct MarioState *m, f32 offsetY);` [:arrow_up_small:](#)
## [update_hang_moving](#update_hang_moving) ### Lua Example `local integerValue = update_hang_moving(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 update_hang_moving(struct MarioState *m);` [:arrow_up_small:](#)
## [update_hang_stationary](#update_hang_stationary) ### Lua Example `update_hang_stationary(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_hang_stationary(struct MarioState *m);` [:arrow_up_small:](#)
## [update_ledge_climb](#update_ledge_climb) ### Lua Example `update_ledge_climb(m, animation, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);` [:arrow_up_small:](#)
## [update_ledge_climb_camera](#update_ledge_climb_camera) ### Lua Example `update_ledge_climb_camera(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_ledge_climb_camera(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_cutscene.c
## [bhv_end_peach_loop](#bhv_end_peach_loop) ### Lua Example `bhv_end_peach_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_end_peach_loop(void);` [:arrow_up_small:](#)
## [bhv_end_toad_loop](#bhv_end_toad_loop) ### Lua Example `bhv_end_toad_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_end_toad_loop(void);` [:arrow_up_small:](#)
## [common_death_handler](#common_death_handler) ### Lua Example `local integerValue = common_death_handler(m, animation, frameToDeathWarp)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | frameToDeathWarp | `integer` | ### Returns - `integer` ### C Prototype `s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);` [:arrow_up_small:](#)
## [cutscene_put_cap_on](#cutscene_put_cap_on) ### Lua Example `cutscene_put_cap_on(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cutscene_put_cap_on(struct MarioState *m);` [:arrow_up_small:](#)
## [cutscene_take_cap_off](#cutscene_take_cap_off) ### Lua Example `cutscene_take_cap_off(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cutscene_take_cap_off(struct MarioState *m);` [:arrow_up_small:](#)
## [general_star_dance_handler](#general_star_dance_handler) ### Lua Example `general_star_dance_handler(m, isInWater)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | isInWater | `integer` | ### Returns - None ### C Prototype `void general_star_dance_handler(struct MarioState *m, s32 isInWater);` [:arrow_up_small:](#)
## [generate_yellow_sparkles](#generate_yellow_sparkles) ### Lua Example `generate_yellow_sparkles(x, y, z, radius)` ### Parameters | Field | Type | | ----- | ---- | | x | `integer` | | y | `integer` | | z | `integer` | | radius | `number` | ### Returns - None ### C Prototype `void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);` [:arrow_up_small:](#)
## [get_credits_str_width](#get_credits_str_width) ### Lua Example `local integerValue = get_credits_str_width(str)` ### Parameters | Field | Type | | ----- | ---- | | str | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 get_credits_str_width(char *str);` [:arrow_up_small:](#)
## [get_star_collection_dialog](#get_star_collection_dialog) ### Lua Example `local integerValue = get_star_collection_dialog(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 get_star_collection_dialog(struct MarioState *m);` [:arrow_up_small:](#)
## [handle_save_menu](#handle_save_menu) ### Lua Example `handle_save_menu(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void handle_save_menu(struct MarioState *m);` [:arrow_up_small:](#)
## [launch_mario_until_land](#launch_mario_until_land) ### Lua Example `local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | endAction | `integer` | | animation | `integer` | | forwardVel | `number` | ### Returns - `integer` ### C Prototype `s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);` [:arrow_up_small:](#)
## [mario_execute_cutscene_action](#mario_execute_cutscene_action) ### Lua Example `local integerValue = mario_execute_cutscene_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_cutscene_action(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_ready_to_speak](#mario_ready_to_speak) ### Lua Example `local integerValue = mario_ready_to_speak(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_ready_to_speak(struct MarioState* m);` [:arrow_up_small:](#)
## [print_displaying_credits_entry](#print_displaying_credits_entry) ### Lua Example `print_displaying_credits_entry()` ### Parameters - None ### Returns - None ### C Prototype `void print_displaying_credits_entry(void);` [:arrow_up_small:](#)
## [should_start_or_continue_dialog](#should_start_or_continue_dialog) ### Lua Example `local integerValue = should_start_or_continue_dialog(m, object)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | object | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);` [:arrow_up_small:](#)
## [stuck_in_ground_handler](#stuck_in_ground_handler) ### Lua Example `stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | unstuckFrame | `integer` | | target2 | `integer` | | target3 | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);` [:arrow_up_small:](#)
--- # functions from mario_actions_moving.c
## [align_with_floor](#align_with_floor) ### Lua Example `align_with_floor(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void align_with_floor(struct MarioState *m);` [:arrow_up_small:](#)
## [analog_stick_held_back](#analog_stick_held_back) ### Lua Example `local integerValue = analog_stick_held_back(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 analog_stick_held_back(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_heavy_walk](#anim_and_audio_for_heavy_walk) ### Lua Example `anim_and_audio_for_heavy_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_heavy_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_hold_walk](#anim_and_audio_for_hold_walk) ### Lua Example `anim_and_audio_for_hold_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_hold_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_walk](#anim_and_audio_for_walk) ### Lua Example `anim_and_audio_for_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [apply_landing_accel](#apply_landing_accel) ### Lua Example `local integerValue = apply_landing_accel(m, frictionFactor)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frictionFactor | `number` | ### Returns - `integer` ### C Prototype `s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);` [:arrow_up_small:](#)
## [apply_slope_accel](#apply_slope_accel) ### Lua Example `apply_slope_accel(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void apply_slope_accel(struct MarioState *m);` [:arrow_up_small:](#)
## [apply_slope_decel](#apply_slope_decel) ### Lua Example `local integerValue = apply_slope_decel(m, decelCoef)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | decelCoef | `number` | ### Returns - `integer` ### C Prototype `s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);` [:arrow_up_small:](#)
## [begin_braking_action](#begin_braking_action) ### Lua Example `local integerValue = begin_braking_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 begin_braking_action(struct MarioState *m);` [:arrow_up_small:](#)
## [begin_walking_action](#begin_walking_action) ### Lua Example `local integerValue = begin_walking_action(m, forwardVel, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | forwardVel | `number` | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [check_common_moving_cancels](#check_common_moving_cancels) ### Lua Example `local integerValue = check_common_moving_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_moving_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_ground_dive_or_punch](#check_ground_dive_or_punch) ### Lua Example `local integerValue = check_ground_dive_or_punch(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_ground_dive_or_punch(struct MarioState *m);` [:arrow_up_small:](#)
## [check_ledge_climb_down](#check_ledge_climb_down) ### Lua Example `check_ledge_climb_down(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void check_ledge_climb_down(struct MarioState *m);` [:arrow_up_small:](#)
## [common_ground_knockback_action](#common_ground_knockback_action) ### Lua Example `local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | arg2 | `integer` | | arg3 | `integer` | | arg4 | `integer` | ### Returns - `integer` ### C Prototype `s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);` [:arrow_up_small:](#)
## [common_landing_action](#common_landing_action) ### Lua Example `local integerValue = common_landing_action(m, animation, airAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | airAction | `integer` | ### Returns - `integer` ### C Prototype `u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);` [:arrow_up_small:](#)
## [common_slide_action](#common_slide_action) ### Lua Example `common_slide_action(m, endAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | endAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - None ### C Prototype `void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [common_slide_action_with_jump](#common_slide_action_with_jump) ### Lua Example `local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopAction | `integer` | | jumpAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - `integer` ### C Prototype `s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [mario_execute_moving_action](#mario_execute_moving_action) ### Lua Example `local integerValue = mario_execute_moving_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_moving_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_step_sound](#play_step_sound) ### Lua Example `play_step_sound(m, frame1, frame2)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frame1 | `integer` | | frame2 | `integer` | ### Returns - None ### C Prototype `void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);` [:arrow_up_small:](#)
## [push_or_sidle_wall](#push_or_sidle_wall) ### Lua Example `push_or_sidle_wall(m, startPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startPos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);` [:arrow_up_small:](#)
## [quicksand_jump_land_action](#quicksand_jump_land_action) ### Lua Example `local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation1 | `integer` | | animation2 | `integer` | | endAction | `integer` | | airAction | `integer` | ### Returns - `integer` ### C Prototype `s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);` [:arrow_up_small:](#)
## [set_triple_jump_action](#set_triple_jump_action) ### Lua Example `local integerValue = set_triple_jump_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);` [:arrow_up_small:](#)
## [should_begin_sliding](#should_begin_sliding) ### Lua Example `local integerValue = should_begin_sliding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 should_begin_sliding(struct MarioState *m);` [:arrow_up_small:](#)
## [slide_bonk](#slide_bonk) ### Lua Example `slide_bonk(m, fastAction, slowAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | fastAction | `integer` | | slowAction | `integer` | ### Returns - None ### C Prototype `void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);` [:arrow_up_small:](#)
## [stomach_slide_action](#stomach_slide_action) ### Lua Example `local integerValue = stomach_slide_action(m, stopAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - `integer` ### C Prototype `s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [tilt_body_butt_slide](#tilt_body_butt_slide) ### Lua Example `tilt_body_butt_slide(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void tilt_body_butt_slide(struct MarioState *m);` [:arrow_up_small:](#)
## [tilt_body_ground_shell](#tilt_body_ground_shell) ### Lua Example `tilt_body_ground_shell(m, startYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startYaw | `integer` | ### Returns - None ### C Prototype `void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);` [:arrow_up_small:](#)
## [tilt_body_running](#tilt_body_running) ### Lua Example `local integerValue = tilt_body_running(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s16 tilt_body_running(struct MarioState *m);` [:arrow_up_small:](#)
## [tilt_body_walking](#tilt_body_walking) ### Lua Example `tilt_body_walking(m, startYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startYaw | `integer` | ### Returns - None ### C Prototype `void tilt_body_walking(struct MarioState *m, s16 startYaw);` [:arrow_up_small:](#)
## [update_decelerating_speed](#update_decelerating_speed) ### Lua Example `local integerValue = update_decelerating_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 update_decelerating_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [update_shell_speed](#update_shell_speed) ### Lua Example `update_shell_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_shell_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [update_sliding](#update_sliding) ### Lua Example `local integerValue = update_sliding(m, stopSpeed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopSpeed | `number` | ### Returns - `integer` ### C Prototype `s32 update_sliding(struct MarioState *m, f32 stopSpeed);` [:arrow_up_small:](#)
## [update_sliding_angle](#update_sliding_angle) ### Lua Example `update_sliding_angle(m, accel, lossFactor)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | accel | `number` | | lossFactor | `number` | ### Returns - None ### C Prototype `void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);` [:arrow_up_small:](#)
## [update_walking_speed](#update_walking_speed) ### Lua Example `update_walking_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_walking_speed(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_object.c
## [animated_stationary_ground_step](#animated_stationary_ground_step) ### Lua Example `animated_stationary_ground_step(m, animation, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);` [:arrow_up_small:](#)
## [check_common_object_cancels](#check_common_object_cancels) ### Lua Example `local integerValue = check_common_object_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_object_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_object_action](#mario_execute_object_action) ### Lua Example `local integerValue = mario_execute_object_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_object_action(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_update_punch_sequence](#mario_update_punch_sequence) ### Lua Example `local integerValue = mario_update_punch_sequence(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_update_punch_sequence(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_stationary.c
## [check_common_hold_idle_cancels](#check_common_hold_idle_cancels) ### Lua Example `local integerValue = check_common_hold_idle_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_hold_idle_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_idle_cancels](#check_common_idle_cancels) ### Lua Example `local integerValue = check_common_idle_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_idle_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_landing_cancels](#check_common_landing_cancels) ### Lua Example `local integerValue = check_common_landing_cancels(m, action)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | ### Returns - `integer` ### C Prototype `s32 check_common_landing_cancels(struct MarioState *m, u32 action);` [:arrow_up_small:](#)
## [check_common_stationary_cancels](#check_common_stationary_cancels) ### Lua Example `local integerValue = check_common_stationary_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_stationary_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [landing_step](#landing_step) ### Lua Example `local integerValue = landing_step(m, arg1, action)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | arg1 | `integer` | | action | `integer` | ### Returns - `integer` ### C Prototype `s32 landing_step(struct MarioState *m, s32 arg1, u32 action);` [:arrow_up_small:](#)
## [mario_execute_stationary_action](#mario_execute_stationary_action) ### Lua Example `local integerValue = mario_execute_stationary_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_stationary_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_anim_sound](#play_anim_sound) ### Lua Example `play_anim_sound(m, actionState, animFrame, sound)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | actionState | `integer` | | animFrame | `integer` | | sound | `integer` | ### Returns - None ### C Prototype `void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);` [:arrow_up_small:](#)
## [stopping_step](#stopping_step) ### Lua Example `stopping_step(m, animID, action)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animID | `integer` | | action | `integer` | ### Returns - None ### C Prototype `void stopping_step(struct MarioState *m, s32 animID, u32 action);` [:arrow_up_small:](#)
--- # functions from mario_actions_submerged.c
## [apply_water_current](#apply_water_current) ### Lua Example `apply_water_current(m, step)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | step | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void apply_water_current(struct MarioState *m, Vec3f step);` [:arrow_up_small:](#)
## [float_surface_gfx](#float_surface_gfx) ### Lua Example `float_surface_gfx(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void float_surface_gfx(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_submerged_action](#mario_execute_submerged_action) ### Lua Example `local integerValue = mario_execute_submerged_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_submerged_action(struct MarioState *m);` [:arrow_up_small:](#)
## [perform_water_full_step](#perform_water_full_step) ### Lua Example `local integerValue = perform_water_full_step(m, nextPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | nextPos | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);` [:arrow_up_small:](#)
## [perform_water_step](#perform_water_step) ### Lua Example `local integerValue = perform_water_step(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 perform_water_step(struct MarioState *m);` [:arrow_up_small:](#)
## [set_swimming_at_surface_particles](#set_swimming_at_surface_particles) ### Lua Example `set_swimming_at_surface_particles(m, particleFlag)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | particleFlag | `integer` | ### Returns - None ### C Prototype `void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);` [:arrow_up_small:](#)
--- # functions from mario_misc.h
## [bhv_toad_message_init](#bhv_toad_message_init) ### Lua Example `bhv_toad_message_init()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_toad_message_init(void);` [:arrow_up_small:](#)
## [bhv_toad_message_loop](#bhv_toad_message_loop) ### Lua Example `bhv_toad_message_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_toad_message_loop(void);` [:arrow_up_small:](#)
## [bhv_unlock_door_star_init](#bhv_unlock_door_star_init) ### Lua Example `bhv_unlock_door_star_init()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_unlock_door_star_init(void);` [:arrow_up_small:](#)
## [bhv_unlock_door_star_loop](#bhv_unlock_door_star_loop) ### Lua Example `bhv_unlock_door_star_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_unlock_door_star_loop(void);` [:arrow_up_small:](#)
--- # functions from mario_step.h
## [get_additive_y_vel_for_jumps](#get_additive_y_vel_for_jumps) ### Lua Example `local numberValue = get_additive_y_vel_for_jumps()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 get_additive_y_vel_for_jumps(void);` [:arrow_up_small:](#)
## [init_bully_collision_data](#init_bully_collision_data) ### Lua Example `init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)` ### Parameters | Field | Type | | ----- | ---- | | data | [BullyCollisionData](structs.md#BullyCollisionData) | | posX | `number` | | posZ | `number` | | forwardVel | `number` | | yaw | `integer` | | conversionRatio | `number` | | radius | `number` | ### Returns - None ### C Prototype `void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);` [:arrow_up_small:](#)
## [mario_bonk_reflection](#mario_bonk_reflection) ### Lua Example `mario_bonk_reflection(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `integer` | ### Returns - None ### C Prototype `void mario_bonk_reflection(struct MarioState *, u32);` [:arrow_up_small:](#)
## [mario_push_off_steep_floor](#mario_push_off_steep_floor) ### Lua Example `local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `integer` | | arg2 | `integer` | ### Returns - `integer` ### C Prototype `u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);` [:arrow_up_small:](#)
## [mario_update_moving_sand](#mario_update_moving_sand) ### Lua Example `local integerValue = mario_update_moving_sand(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_update_moving_sand(struct MarioState *);` [:arrow_up_small:](#)
## [mario_update_quicksand](#mario_update_quicksand) ### Lua Example `local integerValue = mario_update_quicksand(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `number` | ### Returns - `integer` ### C Prototype `u32 mario_update_quicksand(struct MarioState *, f32);` [:arrow_up_small:](#)
## [mario_update_windy_ground](#mario_update_windy_ground) ### Lua Example `local integerValue = mario_update_windy_ground(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_update_windy_ground(struct MarioState *);` [:arrow_up_small:](#)
## [perform_air_step](#perform_air_step) ### Lua Example `local integerValue = perform_air_step(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `integer` | ### Returns - `integer` ### C Prototype `s32 perform_air_step(struct MarioState *, u32);` [:arrow_up_small:](#)
## [perform_ground_step](#perform_ground_step) ### Lua Example `local integerValue = perform_ground_step(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 perform_ground_step(struct MarioState *);` [:arrow_up_small:](#)
## [set_vel_from_pitch_and_yaw](#set_vel_from_pitch_and_yaw) ### Lua Example `set_vel_from_pitch_and_yaw(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void set_vel_from_pitch_and_yaw(struct MarioState* m);` [:arrow_up_small:](#)
## [stationary_ground_step](#stationary_ground_step) ### Lua Example `local integerValue = stationary_ground_step(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 stationary_ground_step(struct MarioState *);` [:arrow_up_small:](#)
## [stop_and_set_height_to_floor](#stop_and_set_height_to_floor) ### Lua Example `stop_and_set_height_to_floor(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void stop_and_set_height_to_floor(struct MarioState *);` [:arrow_up_small:](#)
--- # functions from math_util.h
## [anim_spline_init](#anim_spline_init) ### Lua Example `anim_spline_init(m, keyFrames)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | keyFrames | `Pointer` <`Vec4s`> | ### Returns - None ### C Prototype `void anim_spline_init(struct MarioState* m, Vec4s *keyFrames);` [:arrow_up_small:](#)
## [anim_spline_poll](#anim_spline_poll) ### Lua Example `local integerValue = anim_spline_poll(m, result)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | result | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s32 anim_spline_poll(struct MarioState* m, Vec3f result);` [:arrow_up_small:](#)
## [approach_f32](#approach_f32) ### Lua Example `local numberValue = approach_f32(current, target, inc, dec)` ### Parameters | Field | Type | | ----- | ---- | | current | `number` | | target | `number` | | inc | `number` | | dec | `number` | ### Returns - `number` ### C Prototype `f32 approach_f32(f32 current, f32 target, f32 inc, f32 dec);` [:arrow_up_small:](#)
## [approach_s32](#approach_s32) ### Lua Example `local integerValue = approach_s32(current, target, inc, dec)` ### Parameters | Field | Type | | ----- | ---- | | current | `integer` | | target | `integer` | | inc | `integer` | | dec | `integer` | ### Returns - `integer` ### C Prototype `s32 approach_s32(s32 current, s32 target, s32 inc, s32 dec);` [:arrow_up_small:](#)
## [find_vector_perpendicular_to_plane](#find_vector_perpendicular_to_plane) ### Lua Example `local voidValue = find_vector_perpendicular_to_plane(dest, a, b, c)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | | c | [Vec3f](structs.md#Vec3f) | ### Returns - `void *` ### C Prototype `void *find_vector_perpendicular_to_plane(Vec3f dest, Vec3f a, Vec3f b, Vec3f c);` [:arrow_up_small:](#)
## [get_pos_from_transform_mtx](#get_pos_from_transform_mtx) ### Lua Example `get_pos_from_transform_mtx(dest, objMtx, camMtx)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | objMtx | `Mat4` | | camMtx | `Mat4` | ### Returns - None ### C Prototype `void get_pos_from_transform_mtx(Vec3f dest, Mat4 objMtx, Mat4 camMtx);` [:arrow_up_small:](#)
## [mtxf_align_terrain_normal](#mtxf_align_terrain_normal) ### Lua Example `mtxf_align_terrain_normal(dest, upDir, pos, yaw)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | upDir | [Vec3f](structs.md#Vec3f) | | pos | [Vec3f](structs.md#Vec3f) | | yaw | `integer` | ### Returns - None ### C Prototype `void mtxf_align_terrain_normal(Mat4 dest, Vec3f upDir, Vec3f pos, s16 yaw);` [:arrow_up_small:](#)
## [mtxf_align_terrain_triangle](#mtxf_align_terrain_triangle) ### Lua Example `mtxf_align_terrain_triangle(mtx, pos, yaw, radius)` ### Parameters | Field | Type | | ----- | ---- | | mtx | `Mat4` | | pos | [Vec3f](structs.md#Vec3f) | | yaw | `integer` | | radius | `number` | ### Returns - None ### C Prototype `void mtxf_align_terrain_triangle(Mat4 mtx, Vec3f pos, s16 yaw, f32 radius);` [:arrow_up_small:](#)
## [mtxf_billboard](#mtxf_billboard) ### Lua Example `mtxf_billboard(dest, mtx, position, angle)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | mtx | `Mat4` | | position | [Vec3f](structs.md#Vec3f) | | angle | `integer` | ### Returns - None ### C Prototype `void mtxf_billboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle);` [:arrow_up_small:](#)
## [mtxf_copy](#mtxf_copy) ### Lua Example `mtxf_copy(dest, src)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | src | `Mat4` | ### Returns - None ### C Prototype `void mtxf_copy(Mat4 dest, Mat4 src);` [:arrow_up_small:](#)
## [mtxf_cylboard](#mtxf_cylboard) ### Lua Example `mtxf_cylboard(dest, mtx, position, angle)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | mtx | `Mat4` | | position | [Vec3f](structs.md#Vec3f) | | angle | `integer` | ### Returns - None ### C Prototype `void mtxf_cylboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle);` [:arrow_up_small:](#)
## [mtxf_identity](#mtxf_identity) ### Lua Example `mtxf_identity(mtx)` ### Parameters | Field | Type | | ----- | ---- | | mtx | `Mat4` | ### Returns - None ### C Prototype `void mtxf_identity(Mat4 mtx);` [:arrow_up_small:](#)
## [mtxf_inverse](#mtxf_inverse) ### Lua Example `mtxf_inverse(dest, src)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | src | `Mat4` | ### Returns - None ### C Prototype `void mtxf_inverse(Mat4 dest, Mat4 src);` [:arrow_up_small:](#)
## [mtxf_lookat](#mtxf_lookat) ### Lua Example `mtxf_lookat(mtx, from, to, roll)` ### Parameters | Field | Type | | ----- | ---- | | mtx | `Mat4` | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | roll | `integer` | ### Returns - None ### C Prototype `void mtxf_lookat(Mat4 mtx, Vec3f from, Vec3f to, s16 roll);` [:arrow_up_small:](#)
## [mtxf_mul](#mtxf_mul) ### Lua Example `mtxf_mul(dest, a, b)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | a | `Mat4` | | b | `Mat4` | ### Returns - None ### C Prototype `void mtxf_mul(Mat4 dest, Mat4 a, Mat4 b);` [:arrow_up_small:](#)
## [mtxf_mul_vec3s](#mtxf_mul_vec3s) ### Lua Example `mtxf_mul_vec3s(mtx, b)` ### Parameters | Field | Type | | ----- | ---- | | mtx | `Mat4` | | b | [Vec3s](structs.md#Vec3s) | ### Returns - None ### C Prototype `void mtxf_mul_vec3s(Mat4 mtx, Vec3s b);` [:arrow_up_small:](#)
## [mtxf_rotate_xy](#mtxf_rotate_xy) ### Lua Example `mtxf_rotate_xy(mtx, angle)` ### Parameters | Field | Type | | ----- | ---- | | mtx | `Pointer` <`Mtx`> | | angle | `integer` | ### Returns - None ### C Prototype `void mtxf_rotate_xy(Mtx *mtx, s16 angle);` [:arrow_up_small:](#)
## [mtxf_rotate_xyz_and_translate](#mtxf_rotate_xyz_and_translate) ### Lua Example `mtxf_rotate_xyz_and_translate(dest, b, c)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | b | [Vec3f](structs.md#Vec3f) | | c | [Vec3s](structs.md#Vec3s) | ### Returns - None ### C Prototype `void mtxf_rotate_xyz_and_translate(Mat4 dest, Vec3f b, Vec3s c);` [:arrow_up_small:](#)
## [mtxf_rotate_zxy_and_translate](#mtxf_rotate_zxy_and_translate) ### Lua Example `mtxf_rotate_zxy_and_translate(dest, translate, rotate)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | translate | [Vec3f](structs.md#Vec3f) | | rotate | [Vec3s](structs.md#Vec3s) | ### Returns - None ### C Prototype `void mtxf_rotate_zxy_and_translate(Mat4 dest, Vec3f translate, Vec3s rotate);` [:arrow_up_small:](#)
## [mtxf_scale_vec3f](#mtxf_scale_vec3f) ### Lua Example `mtxf_scale_vec3f(dest, mtx, s)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | mtx | `Mat4` | | s | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void mtxf_scale_vec3f(Mat4 dest, Mat4 mtx, Vec3f s);` [:arrow_up_small:](#)
## [mtxf_to_mtx](#mtxf_to_mtx) ### Lua Example `mtxf_to_mtx(dest, src)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Pointer` <`Mtx`> | | src | `Mat4` | ### Returns - None ### C Prototype `void mtxf_to_mtx(Mtx *dest, Mat4 src);` [:arrow_up_small:](#)
## [mtxf_translate](#mtxf_translate) ### Lua Example `mtxf_translate(dest, b)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Mat4` | | b | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void mtxf_translate(Mat4 dest, Vec3f b);` [:arrow_up_small:](#)
## [not_zero](#not_zero) ### Lua Example `local numberValue = not_zero(value, replacement)` ### Parameters | Field | Type | | ----- | ---- | | value | `number` | | replacement | `number` | ### Returns - `number` ### C Prototype `f32 not_zero(f32 value, f32 replacement);` [:arrow_up_small:](#)
## [spline_get_weights](#spline_get_weights) ### Lua Example `spline_get_weights(m, result, t, c)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | result | `Vec4f` | | t | `number` | | c | `integer` | ### Returns - None ### C Prototype `void spline_get_weights(struct MarioState* m, Vec4f result, f32 t, UNUSED s32 c);` [:arrow_up_small:](#)
## [vec3f_add](#vec3f_add) ### Lua Example `local voidValue = vec3f_add(dest, a)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | a | [Vec3f](structs.md#Vec3f) | ### Returns - `void *` ### C Prototype `void *vec3f_add(Vec3f dest, Vec3f a);` [:arrow_up_small:](#)
## [vec3f_combine](#vec3f_combine) ### Lua Example `vec3f_combine(dest, vecA, vecB, sclA, sclB)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | vecA | [Vec3f](structs.md#Vec3f) | | vecB | [Vec3f](structs.md#Vec3f) | | sclA | `number` | | sclB | `number` | ### Returns - None ### C Prototype `void vec3f_combine(Vec3f dest, Vec3f vecA, Vec3f vecB, f32 sclA, f32 sclB);` [:arrow_up_small:](#)
## [vec3f_copy](#vec3f_copy) ### Lua Example `local voidValue = vec3f_copy(dest, src)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | ### Returns - `void *` ### C Prototype `void *vec3f_copy(Vec3f dest, Vec3f src);` [:arrow_up_small:](#)
## [vec3f_cross](#vec3f_cross) ### Lua Example `local voidValue = vec3f_cross(dest, a, b)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `void *` ### C Prototype `void *vec3f_cross(Vec3f dest, Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [vec3f_dif](#vec3f_dif) ### Lua Example `local voidValue = vec3f_dif(dest, a, b)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `void *` ### C Prototype `void *vec3f_dif(Vec3f dest, Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [vec3f_dist](#vec3f_dist) ### Lua Example `local numberValue = vec3f_dist(v1, v2)` ### Parameters | Field | Type | | ----- | ---- | | v1 | [Vec3f](structs.md#Vec3f) | | v2 | [Vec3f](structs.md#Vec3f) | ### Returns - `number` ### C Prototype `f32 vec3f_dist(Vec3f v1, Vec3f v2);` [:arrow_up_small:](#)
## [vec3f_dot](#vec3f_dot) ### Lua Example `local numberValue = vec3f_dot(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `number` ### C Prototype `f32 vec3f_dot(Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [vec3f_get_dist_and_angle](#vec3f_get_dist_and_angle) ### Lua Example `vec3f_get_dist_and_angle(from, to, dist, pitch, yaw)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | dist | `Pointer` <`number`> | | pitch | `Pointer` <`integer`> | | yaw | `Pointer` <`integer`> | ### Returns - None ### C Prototype `void vec3f_get_dist_and_angle(Vec3f from, Vec3f to, f32 *dist, s16 *pitch, s16 *yaw);` [:arrow_up_small:](#)
## [vec3f_length](#vec3f_length) ### Lua Example `local numberValue = vec3f_length(a)` ### Parameters | Field | Type | | ----- | ---- | | a | [Vec3f](structs.md#Vec3f) | ### Returns - `number` ### C Prototype `f32 vec3f_length(Vec3f a);` [:arrow_up_small:](#)
## [vec3f_mul](#vec3f_mul) ### Lua Example `local voidValue = vec3f_mul(dest, a)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | a | `number` | ### Returns - `void *` ### C Prototype `void *vec3f_mul(Vec3f dest, f32 a);` [:arrow_up_small:](#)
## [vec3f_normalize](#vec3f_normalize) ### Lua Example `local voidValue = vec3f_normalize(dest)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | ### Returns - `void *` ### C Prototype `void *vec3f_normalize(Vec3f dest);` [:arrow_up_small:](#)
## [vec3f_project](#vec3f_project) ### Lua Example `vec3f_project(vec, onto, out)` ### Parameters | Field | Type | | ----- | ---- | | vec | [Vec3f](structs.md#Vec3f) | | onto | [Vec3f](structs.md#Vec3f) | | out | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void vec3f_project(Vec3f vec, Vec3f onto, Vec3f out);` [:arrow_up_small:](#)
## [vec3f_rotate_zxy](#vec3f_rotate_zxy) ### Lua Example `local voidValue = vec3f_rotate_zxy(v, rotate)` ### Parameters | Field | Type | | ----- | ---- | | v | [Vec3f](structs.md#Vec3f) | | rotate | [Vec3s](structs.md#Vec3s) | ### Returns - `void *` ### C Prototype `void *vec3f_rotate_zxy(Vec3f v, Vec3s rotate);` [:arrow_up_small:](#)
## [vec3f_set](#vec3f_set) ### Lua Example `local voidValue = vec3f_set(dest, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | x | `number` | | y | `number` | | z | `number` | ### Returns - `void *` ### C Prototype `void *vec3f_set(Vec3f dest, f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [vec3f_set_dist_and_angle](#vec3f_set_dist_and_angle) ### Lua Example `vec3f_set_dist_and_angle(from, to, dist, pitch, yaw)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | dist | `number` | | pitch | `integer` | | yaw | `integer` | ### Returns - None ### C Prototype `void vec3f_set_dist_and_angle(Vec3f from, Vec3f to, f32 dist, s16 pitch, s16 yaw);` [:arrow_up_small:](#)
## [vec3f_sum](#vec3f_sum) ### Lua Example `local voidValue = vec3f_sum(dest, a, b)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `void *` ### C Prototype `void *vec3f_sum(Vec3f dest, Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [vec3f_to_vec3s](#vec3f_to_vec3s) ### Lua Example `local voidValue = vec3f_to_vec3s(dest, a)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3s](structs.md#Vec3s) | | a | [Vec3f](structs.md#Vec3f) | ### Returns - `void *` ### C Prototype `void *vec3f_to_vec3s(Vec3s dest, Vec3f a);` [:arrow_up_small:](#)
## [vec3s_add](#vec3s_add) ### Lua Example `local voidValue = vec3s_add(dest, a)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3s](structs.md#Vec3s) | | a | [Vec3s](structs.md#Vec3s) | ### Returns - `void *` ### C Prototype `void *vec3s_add(Vec3s dest, Vec3s a);` [:arrow_up_small:](#)
## [vec3s_copy](#vec3s_copy) ### Lua Example `local voidValue = vec3s_copy(dest, src)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3s](structs.md#Vec3s) | | src | [Vec3s](structs.md#Vec3s) | ### Returns - `void *` ### C Prototype `void *vec3s_copy(Vec3s dest, Vec3s src);` [:arrow_up_small:](#)
## [vec3s_set](#vec3s_set) ### Lua Example `local voidValue = vec3s_set(dest, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3s](structs.md#Vec3s) | | x | `integer` | | y | `integer` | | z | `integer` | ### Returns - `void *` ### C Prototype `void *vec3s_set(Vec3s dest, s16 x, s16 y, s16 z);` [:arrow_up_small:](#)
## [vec3s_sum](#vec3s_sum) ### Lua Example `local voidValue = vec3s_sum(dest, a, b)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3s](structs.md#Vec3s) | | a | [Vec3s](structs.md#Vec3s) | | b | [Vec3s](structs.md#Vec3s) | ### Returns - `void *` ### C Prototype `void *vec3s_sum(Vec3s dest, Vec3s a, Vec3s b);` [:arrow_up_small:](#)
## [vec3s_to_vec3f](#vec3s_to_vec3f) ### Lua Example `local voidValue = vec3s_to_vec3f(dest, a)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | a | [Vec3s](structs.md#Vec3s) | ### Returns - `void *` ### C Prototype `void *vec3s_to_vec3f(Vec3f dest, Vec3s a);` [:arrow_up_small:](#)
--- # functions from misc.h
## [update_all_mario_stars](#update_all_mario_stars) ### Lua Example `update_all_mario_stars()` ### Parameters - None ### Returns - None ### C Prototype `void update_all_mario_stars(void);` [:arrow_up_small:](#)
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