Lights1 bob_dl_f3d_material_lights = gdSPDefLights1( 0x7F, 0x7F, 0x7F, 0xFE, 0xFE, 0xFE, 0x28, 0x28, 0x28); Gfx bob_dl_custom_box_surface_rgba16_ci4_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_custom_box_surface_rgba16_ci4[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; Gfx bob_dl_custom_box_surface_rgba16_ci4_pal_rgba16_aligner[] = {gsSPEndDisplayList()}; u8 bob_dl_custom_box_surface_rgba16_ci4_pal_rgba16[] = { 0x00, 0x01, 0x00, 0xff, }; Vtx bob_dl_LevelGeometry_mesh_layer_1_vtx_0[24] = { {{{1000, 0, -1000},0, {1008, -16},{0x0, 0x7F, 0x0, 0xFF}}}, {{{-1000, 0, -1000},0, {-16, -16},{0x0, 0x7F, 0x0, 0xFF}}}, {{{-1000, 0, 1000},0, {-16, 1008},{0x0, 0x7F, 0x0, 0xFF}}}, {{{1000, 0, 1000},0, {1008, 1008},{0x0, 0x7F, 0x0, 0xFF}}}, {{{1000, -2000, 1000},0, {1008, 1008},{0x0, 0x0, 0x7F, 0xFF}}}, {{{1000, 0, 1000},0, {1008, -16},{0x0, 0x0, 0x7F, 0xFF}}}, {{{-1000, 0, 1000},0, {-16, -16},{0x0, 0x0, 0x7F, 0xFF}}}, {{{-1000, -2000, 1000},0, {-16, 1008},{0x0, 0x0, 0x7F, 0xFF}}}, {{{-1000, -2000, 1000},0, {-16, 1008},{0x81, 0x0, 0x0, 0xFF}}}, {{{-1000, 0, 1000},0, {-16, -16},{0x81, 0x0, 0x0, 0xFF}}}, {{{-1000, 0, -1000},0, {1008, -16},{0x81, 0x0, 0x0, 0xFF}}}, {{{-1000, -2000, -1000},0, {1008, 1008},{0x81, 0x0, 0x0, 0xFF}}}, {{{-1000, -2000, -1000},0, {-16, -16},{0x0, 0x81, 0x0, 0xFF}}}, {{{1000, -2000, -1000},0, {1008, -16},{0x0, 0x81, 0x0, 0xFF}}}, {{{1000, -2000, 1000},0, {1008, 1008},{0x0, 0x81, 0x0, 0xFF}}}, {{{-1000, -2000, 1000},0, {-16, 1008},{0x0, 0x81, 0x0, 0xFF}}}, {{{1000, -2000, -1000},0, {1008, 1008},{0x7F, 0x0, 0x0, 0xFF}}}, {{{1000, 0, -1000},0, {1008, -16},{0x7F, 0x0, 0x0, 0xFF}}}, {{{1000, 0, 1000},0, {-16, -16},{0x7F, 0x0, 0x0, 0xFF}}}, {{{1000, -2000, 1000},0, {-16, 1008},{0x7F, 0x0, 0x0, 0xFF}}}, {{{-1000, -2000, -1000},0, {-16, 1008},{0x0, 0x0, 0x81, 0xFF}}}, {{{-1000, 0, -1000},0, {-16, -16},{0x0, 0x0, 0x81, 0xFF}}}, {{{1000, 0, -1000},0, {1008, -16},{0x0, 0x0, 0x81, 0xFF}}}, {{{1000, -2000, -1000},0, {1008, 1008},{0x0, 0x0, 0x81, 0xFF}}}, }; Gfx bob_dl_LevelGeometry_mesh_layer_1_tri_0[] = { gsSPVertex(bob_dl_LevelGeometry_mesh_layer_1_vtx_0 + 0, 16, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 2, 3, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(4, 6, 7, 0), gsSP1Triangle(8, 9, 10, 0), gsSP1Triangle(8, 10, 11, 0), gsSP1Triangle(12, 13, 14, 0), gsSP1Triangle(12, 14, 15, 0), gsSPVertex(bob_dl_LevelGeometry_mesh_layer_1_vtx_0 + 16, 8, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(0, 2, 3, 0), gsSP1Triangle(4, 5, 6, 0), gsSP1Triangle(4, 6, 7, 0), gsSPEndDisplayList(), }; Gfx mat_bob_dl_f3d_material[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT), gsSPTexture(65535, 65535, 0, 0, 1), gsDPSetTextureLUT(G_TT_RGBA16), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bob_dl_custom_box_surface_rgba16_ci4_pal_rgba16), gsDPTileSync(), gsDPSetTile(0, 0, 0, 256, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadSync(), gsDPLoadTLUTCmd(7, 1), gsDPPipeSync(), gsDPTileSync(), gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, bob_dl_custom_box_surface_rgba16_ci4), gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0), gsDPLoadSync(), gsDPLoadBlock(7, 0, 0, 255, 1024), gsDPPipeSync(), gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsSPSetLights1(bob_dl_f3d_material_lights), gsSPEndDisplayList(), }; Gfx mat_revert_bob_dl_f3d_material[] = { gsDPPipeSync(), gsDPSetTextureLUT(G_TT_NONE), gsSPEndDisplayList(), }; Gfx bob_dl_LevelGeometry_mesh_layer_1[] = { gsSPDisplayList(mat_bob_dl_f3d_material), gsSPDisplayList(bob_dl_LevelGeometry_mesh_layer_1_tri_0), gsSPDisplayList(mat_revert_bob_dl_f3d_material), gsSPEndDisplayList(), }; Gfx bob_dl_material_revert_render_settings[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT), gsSPTexture(65535, 65535, 0, 0, 0), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetAlphaCompare(G_AC_NONE), gsSPEndDisplayList(), };