#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "dialog_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" /* Fast64 begin persistent block [includes] */ /* Fast64 end persistent block [includes] */ #include "make_const_nonconst.h" #include "levels/bob/header.h" /* Fast64 begin persistent block [scripts] */ /* Fast64 end persistent block [scripts] */ const LevelScript level_bob_entry[] = { INIT_LEVEL(), LOAD_MIO0(0x7, _bob_segment_7SegmentRomStart, _bob_segment_7SegmentRomEnd), LOAD_MIO0(0xa, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(MODEL_MARIO, 0x00000001, bhvMario), /* Fast64 begin persistent block [level commands] */ /* Fast64 end persistent block [level commands] */ AREA(1, bob_area_1), WARP_NODE(0x0A, LEVEL_BOB, 0x01, 0x0A, WARP_NO_CHECKPOINT), WARP_NODE(0xF3, LEVEL_CASTLE, 0x01, 0x20, WARP_NO_CHECKPOINT), WARP_NODE(0xF0, LEVEL_CASTLE, 0x01, 0x26, WARP_NO_CHECKPOINT), WARP_NODE(0xF1, LEVEL_CASTLE, 0x01, 0x23, WARP_NO_CHECKPOINT), OBJECT(E_MODEL_BIG_PADDLE, 0, 300, 0, 0, 0, 0, 0x00000000, id_bhvBigPaddle), OBJECT(E_MODEL_BIG_PADDLE, 0, 600, 0, 0, 30, 0, 0x00000000, id_bhvBigPaddle), OBJECT(E_MODEL_BIG_PADDLE, 0, 900, 0, 0, 60, 0, 0x00000000, id_bhvBigPaddle), OBJECT(E_MODEL_BIG_PADDLE, 0, 1200, 0, 0, 90, 0, 0x00000000, id_bhvBigPaddle), OBJECT(MODEL_NONE, -300, 200, 0, 0, 0, 0, (10 << 16), bhvAirborneWarp), TERRAIN(bob_area_1_collision), MACRO_OBJECTS(bob_area_1_macro_objs), SET_BACKGROUND_MUSIC(0x00, SEQ_LEVEL_GRASS), TERRAIN_TYPE(TERRAIN_GRASS), /* Fast64 begin persistent block [area commands] */ /* Fast64 end persistent block [area commands] */ END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(1, 0, 0, 0, 0), CALL(0, lvl_init_or_update), CALL_LOOP(1, lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(1), EXIT(), };