define_custom_obj_fields({ oArenaFlameGlobalOwner = 'u32', }) local sArenaChildFlameLife = 30 * 1.5 function bhv_arena_child_flame_init(obj) obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE if global_index_hurts_mario_state(obj.oArenaFlameGlobalOwner, gMarioStates[0]) then obj.oInteractType = INTERACT_FLAME else obj.oInteractType = 0 end obj.oGraphYOffset = 30 obj.hitboxRadius = 25 obj.hitboxHeight = 10 obj.hitboxDownOffset = 0 obj.hurtboxRadius = 25 obj.hurtboxHeight = 10 obj.oWallHitboxRadius = 50 obj.oGravity = -400 / 100 obj.oBounciness = -80 / 100 obj.oDragStrength = 300 / 100 obj.oFriction = 300 / 100 obj.oBuoyancy = 200 / 100 obj_scale(obj, 3) obj_set_billboard(obj) -- override blue flame local np = network_player_from_global_index(obj.oArenaFlameGlobalOwner) if np ~= nil then local s = gPlayerSyncTable[np.localIndex] if s.team == 2 then obj_set_model_extended(obj, E_MODEL_BLUE_FLAME) end end end function bhv_arena_child_flame_loop(obj) obj.activeFlags = obj.activeFlags | ACTIVE_FLAG_UNK10 local lifeRemain = (sArenaChildFlameLife - obj.oTimer) / sArenaChildFlameLife local size = 3 * (1 - (1 - lifeRemain) ^ 3) obj_scale(obj, size) if size < 1.5 then obj.oInteractType = 0 end if lifeRemain <= 0 then obj_mark_for_deletion(obj) end obj.oInteractStatus = 0 obj.oIntangibleTimer = 0 obj.oAnimState = obj.oAnimState + 1 end id_bhvArenaChildFlame = hook_behavior(nil, OBJ_LIST_GENACTOR, true, bhv_arena_child_flame_init, bhv_arena_child_flame_loop) ---------------------- local sArenaFlameLife = 30 * 5 function bhv_arena_flame_init(obj) obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE if global_index_hurts_mario_state(obj.oArenaFlameGlobalOwner, gMarioStates[0]) then obj.oInteractType = INTERACT_FLAME else obj.oInteractType = 0 end obj.oGraphYOffset = 30 obj.hitboxRadius = 50 obj.hitboxHeight = 25 obj.hitboxDownOffset = 25 obj.hurtboxRadius = 50 obj.hurtboxHeight = 25 obj.oWallHitboxRadius = 100 obj.oGravity = -400 / 100 obj.oBounciness = -80 / 100 obj.oDragStrength = 120 / 100 obj.oFriction = 120 / 100 obj.oBuoyancy = 200 / 100 obj_scale(obj, 3) obj_set_billboard(obj) cur_obj_play_sound_2(SOUND_OBJ_FLAME_BLOWN) -- override blue flame local np = network_player_from_global_index(obj.oArenaFlameGlobalOwner) if np ~= nil then local s = gPlayerSyncTable[np.localIndex] if s.team == 2 then obj_set_model_extended(obj, E_MODEL_BLUE_FLAME) end end network_init_object(obj, false, nil) end function bhv_arena_flame_loop(obj) obj.activeFlags = obj.activeFlags | ACTIVE_FLAG_UNK10 cur_obj_update_floor_and_walls(); local lifeRemain = (sArenaFlameLife - obj.oTimer) / sArenaFlameLife local size = 5 * (1 - (1 - lifeRemain) ^ 3) obj_scale(obj, size) if size < 1.5 then obj.oInteractType = 0 end if lifeRemain <= 0 then obj_mark_for_deletion(obj) end -- spawn child flame if (obj.oTimer % 2) == 0 then spawn_non_sync_object(id_bhvArenaChildFlame, E_MODEL_RED_FLAME, obj.oPosX, obj.oPosY, obj.oPosZ, function(obj2) obj2.oArenaFlameGlobalOwner = obj.oArenaFlameGlobalOwner end) end -- find nearest target local pos = { x = obj.oPosX, y = obj.oPosY, z = obj.oPosZ } local target = nil local targetDist = 2000 for i = 0, (MAX_PLAYERS - 1) do local m = gMarioStates[i] if global_index_hurts_mario_state(obj.oArenaFlameGlobalOwner, m) and active_player(m) then local dist = vec3f_dist(pos, m.pos) if dist < targetDist then target = m targetDist = dist end end end if target ~= nil then -- aim toward target local targetYaw = atan2s(target.pos.z - pos.z, target.pos.x - pos.x) obj.oMoveAngleYaw = approach_s16_symmetric(obj.oMoveAngleYaw, targetYaw, 0x350) -- jump local floorDiff = obj.oFloorHeight - obj.oPosY if math.abs(floorDiff) < 5 and math.abs(obj.oVelY) < 5 and obj.oPosY < target.pos.y then obj.oVelY = 50 end end cur_obj_move_standard(78) obj.oInteractStatus = 0 obj.oIntangibleTimer = 0 obj.oAnimState = obj.oAnimState + 1 end id_bhvArenaFlame = hook_behavior(nil, OBJ_LIST_GENACTOR, true, bhv_arena_flame_init, bhv_arena_flame_loop) ------------------