#include "pc/rom_assets.h" static const struct Animation anim_35[] = { 1, 189, 0, 0, 0x36, ANIMINDEX_NUMPARTS(anim_35_indices), anim_35_values, anim_35_indices, 0, ANIM_FIELD_LENGTH(anim_35_values), ANIM_FIELD_LENGTH(anim_35_indices), }; ROM_ASSET_LOAD_ANIM(anim_35_indices, 0x00518858, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_35_values, 0x00518954, 3704, 0x00000000, 3704);