#include "pc/rom_assets.h" static const struct Animation anim_6D[] = { 1, 189, 0, 0, 0x12, ANIMINDEX_NUMPARTS(anim_6D_indices), anim_6D_values, anim_6D_indices, 0, ANIM_FIELD_LENGTH(anim_6D_values), ANIM_FIELD_LENGTH(anim_6D_indices), }; ROM_ASSET_LOAD_ANIM(anim_6D_indices, 0x0053daec, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_6D_values, 0x0053dbe8, 1286, 0x00000000, 1286);