#include "pc/rom_assets.h" static const struct Animation anim_77[] = { 0, 189, 0, 0, 0x64, ANIMINDEX_NUMPARTS(anim_77_indices), anim_77_values, anim_77_indices, 0, ANIM_FIELD_LENGTH(anim_77_values), ANIM_FIELD_LENGTH(anim_77_indices), }; ROM_ASSET_LOAD_ANIM(anim_77_indices, 0x00542770, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_77_values, 0x0054286c, 2464, 0x00000000, 2464);