#include "pc/rom_assets.h" static const struct Animation anim_80[] = { 0, 189, 0, 0, 0x40, ANIMINDEX_NUMPARTS(anim_80_indices), anim_80_values, anim_80_indices, 0, ANIM_FIELD_LENGTH(anim_80_values), ANIM_FIELD_LENGTH(anim_80_indices), }; ROM_ASSET_LOAD_ANIM(anim_80_indices, 0x0054a9d8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_80_values, 0x0054aad4, 4248, 0x00000000, 4248);