#include "pc/rom_assets.h" // 0x070079B0 - 0x070079C8 static const Lights1 bbh_seg7_lights_070079B0 = gdSPDefLights1( 0x3f, 0x51, 0x66, 0x9e, 0xcc, 0xff, 0x28, 0x28, 0x28 ); // 0x070079C8 - 0x070079E0 static const Lights1 bbh_seg7_lights_070079C8 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x070079E0 - 0x07007AA0 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070079E0, 0x00371c40, 68724, 0x000079e0, 192); // 0x07007AA0 - 0x07007AE0 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07007AA0, 0x00371c40, 68724, 0x00007aa0, 64); // 0x07007AE0 - 0x07007B48 static const Gfx bbh_seg7_dl_07007AE0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_070079B0.l, 1), gsSPLight(&bbh_seg7_lights_070079B0.a, 2), gsSPVertex(bbh_seg7_vertex_070079E0, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x07007B48 - 0x07007B90 static const Gfx bbh_seg7_dl_07007B48[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_070079C8.l, 1), gsSPLight(&bbh_seg7_lights_070079C8.a, 2), gsSPVertex(bbh_seg7_vertex_07007AA0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x07007B90 - 0x07007C08 const Gfx bbh_seg7_dl_07007B90[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_07007AE0), gsSPDisplayList(bbh_seg7_dl_07007B48), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };