#include "pc/rom_assets.h" // 0x07000000 - 0x07001000 ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07000000, "levels/ddd/0.rgba16.inc.c", 0x0048d930, 33063, 0x00000000, 4096); // 0x07001000 - 0x07001800 ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07001000, "levels/ddd/1.rgba16.inc.c", 0x00347a50, 27905, 0x00001000, 2048); // 0x07001800 - 0x07002000 ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07001800, "levels/ddd/2.rgba16.inc.c", 0x0048d930, 33063, 0x00001800, 2048); // 0x07002000 - 0x07003000 ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07002000, "levels/ddd/3.rgba16.inc.c", 0x0048d930, 33063, 0x00002000, 4096); // 0x07003000 - 0x07003800 ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07003000, "levels/ddd/4.rgba16.inc.c", 0x0048d930, 33063, 0x00003000, 2048);