#include "pc/rom_assets.h" // 0x06046774 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06046774, 0x00188440, 199722, 0x000468c4, 6256); // 0x06047FE4 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06047FE4, 0x00188440, 199722, 0x00048134, 540); // 0x06048200 static const struct Animation bowser_seg6_anim_06048200 = { 0, 0, 0, 0, 0x4C, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06047FE4), bowser_seg6_animvalue_06046774, bowser_seg6_animindex_06047FE4, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06046774), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06047FE4), };