#include "pc/rom_assets.h" // 0x06011FE0 ROM_ASSET_LOAD_ANIM(mips_seg6_animvalue_06011FE0, 0x001d8310, 51422, 0x000120d0, 4496); // 0x06013170 ROM_ASSET_LOAD_ANIM(mips_seg6_animindex_06013170, 0x001d8310, 51422, 0x00013260, 216); // 0x06013248 static const struct Animation mips_seg6_anim_06013248 = { 0, 0, 0, 0, 0x50, ANIMINDEX_NUMPARTS(mips_seg6_animindex_06013170), mips_seg6_animvalue_06011FE0, mips_seg6_animindex_06013170, 0, ANIM_FIELD_LENGTH(mips_seg6_animvalue_06011FE0), ANIM_FIELD_LENGTH(mips_seg6_animindex_06013170), };