#include "geo_header.h" const GeoLayout toads_cap_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(0, 180, 75), GEO_OPEN_NODE(), GEO_SCALE(LAYER_FORCE, 16384), GEO_OPEN_NODE(), GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_mesh_layer_1), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_mesh_layer_5), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_1), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_5), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; const GeoLayout toads_metal_cap_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(0, 180, 75), GEO_OPEN_NODE(), GEO_SCALE(LAYER_FORCE, 16384), GEO_OPEN_NODE(), GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; const GeoLayout toads_wing_cap_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(0, 180, 75), GEO_OPEN_NODE(), GEO_SCALE(LAYER_FORCE, 16384), GEO_OPEN_NODE(), GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_mesh_layer_1), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_mesh_layer_5), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Wing_Cap_Wings_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_1), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_5), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Wing_Cap_Wings_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; const GeoLayout toads_winged_metal_cap_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(0, 180, 75), GEO_OPEN_NODE(), GEO_SCALE(LAYER_FORCE, 16384), GEO_OPEN_NODE(), GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };