#include "pc/rom_assets.h" // 0x07004DA8 - 0x07004DC0 static const Lights1 ddd_seg7_lights_07004DA8 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07004DC0 - 0x07004EC0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07004DC0, 0x0048d930, 33063, 0x00004dc0, 256); // 0x07004EC0 - 0x07004FA0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07004EC0, 0x0048d930, 33063, 0x00004ec0, 224); // 0x07004FA0 - 0x07005090 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07004FA0, 0x0048d930, 33063, 0x00004fa0, 240); // 0x07005090 - 0x07005190 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07005090, 0x0048d930, 33063, 0x00005090, 256); // 0x07005190 - 0x07005270 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07005190, 0x0048d930, 33063, 0x00005190, 224); // 0x07005270 - 0x07005350 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07005270, 0x0048d930, 33063, 0x00005270, 224); // 0x07005350 - 0x070053C0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07005350, 0x0048d930, 33063, 0x00005350, 112); // 0x070053C0 - 0x070054B0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_070053C0, 0x0048d930, 33063, 0x000053c0, 240); // 0x070054B0 - 0x07005570 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_070054B0, 0x0048d930, 33063, 0x000054b0, 192); // 0x07005570 - 0x07005738 static const Gfx ddd_seg7_dl_07005570[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09007800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&ddd_seg7_lights_07004DA8.l, 1), gsSPLight(&ddd_seg7_lights_07004DA8.a, 2), gsSPVertex(ddd_seg7_vertex_07004DC0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 1, 0, 0x0), gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(ddd_seg7_vertex_07004EC0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSPVertex(ddd_seg7_vertex_07004FA0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 1, 11, 12, 0x0), gsSP2Triangles( 1, 13, 11, 0x0, 0, 14, 1, 0x0), gsSPVertex(ddd_seg7_vertex_07005090, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 10, 11, 12, 0x0), gsSP1Triangle(13, 14, 15, 0x0), gsSPVertex(ddd_seg7_vertex_07005190, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 1, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(ddd_seg7_vertex_07005270, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(ddd_seg7_vertex_07005350, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP1Triangle( 4, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x07005738 - 0x070057E8 static const Gfx ddd_seg7_dl_07005738[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09004800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(ddd_seg7_vertex_070053C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 12, 10, 0x0, 13, 12, 9, 0x0), gsSP1Triangle(13, 14, 12, 0x0), gsSPVertex(ddd_seg7_vertex_070054B0, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 4, 0x0, 3, 5, 8, 0x0), gsSP2Triangles( 9, 10, 11, 0x0, 9, 2, 10, 0x0), gsSP1Triangle( 0, 2, 9, 0x0), gsSPEndDisplayList(), }; // 0x070057E8 - 0x07005850 const Gfx ddd_seg7_dl_070057E8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ddd_seg7_dl_07005570), gsSPDisplayList(ddd_seg7_dl_07005738), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };