#include "pc/rom_assets.h" // 0x07000000 - 0x07000800 ROM_ASSET_LOAD_TEXTURE(texture_quarter_flying_carpet, "levels/rr/quarter_flying_carpet.rgba16.inc.c", 0x00437870, 75979, 0x00000000, 2048); // 0x07000800 - 0x07001800 ROM_ASSET_LOAD_TEXTURE(rr_seg7_texture_07000800, "levels/rr/1.rgba16.inc.c", 0x00437870, 75979, 0x00000800, 4096); // 0x07001800 - 0x07002000 ROM_ASSET_LOAD_TEXTURE(rr_seg7_texture_07001800, "levels/rr/2.rgba16.inc.c", 0x00437870, 75979, 0x00001800, 2048);