# Lua Reference
The Lua scripting API is in early development.
Expect many more things to be supported in the future.
## How to install Lua mods
Lua scripts you make can be placed either the `mods` folder in the base directory, or in `/mods`
## Tips
- When developing Lua mods, run the game from a console. Lua errors and logs will appear there.
- You can use the `print()` command when debugging. Your logs will show up in the console.
## Sections
- [Globals](globals.md)
- [Hooks](hooks.md)
- [Constants](constants.md)
- [Functions](functions.md)
- [Structs](structs.md)
## Example Lua mods
- [Extended Moveset](../../mods/extended-moveset.lua)
- [Character Movesets](../../mods/character-movesets.lua)
- [Low Gravity](../../mods/low-gravity.lua)
- [Faster Swimming](../../mods/faster-swimming.lua)
- [Hide and Seek](../../mods/hide-and-seek.lua)
- [HUD Rendering](examples/hud.lua)
- [Object Spawning](examples/spawn-stuff.lua)
- [Custom Ball Behavior](examples/behavior-ball.lua)
- [Replace Goomba Behavior](examples/behavior-goomba.lua)