#include "pc/rom_assets.h" // 0x07057FD8 - 0x07057FF0 static const Lights1 inside_castle_seg7_lights_07057FD8 = gdSPDefLights1( 0x3f, 0x33, 0x19, 0xff, 0xcc, 0x65, 0x28, 0x28, 0x28 ); // 0x07057FF0 - 0x07058008 static const Lights1 inside_castle_seg7_lights_07057FF0 = gdSPDefLights1( 0x3f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x07058008 - 0x07058108 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058008, 0x00396340, 232834, 0x00058008, 256); // 0x07058108 - 0x070581F8 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058108, 0x00396340, 232834, 0x00058108, 240); // 0x070581F8 - 0x070582F8 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070581F8, 0x00396340, 232834, 0x000581f8, 256); // 0x070582F8 - 0x070583E8 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070582F8, 0x00396340, 232834, 0x000582f8, 240); // 0x070583E8 - 0x070584E8 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070583E8, 0x00396340, 232834, 0x000583e8, 256); // 0x070584E8 - 0x070585A8 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070584E8, 0x00396340, 232834, 0x000584e8, 192); // 0x070585A8 - 0x07058698 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070585A8, 0x00396340, 232834, 0x000585a8, 240); // 0x07058698 - 0x07058718 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058698, 0x00396340, 232834, 0x00058698, 128); // 0x07058718 - 0x07058950 static const Gfx inside_castle_seg7_dl_07058718[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_07057FD8.l, 1), gsSPLight(&inside_castle_seg7_lights_07057FD8.a, 2), gsSPVertex(inside_castle_seg7_vertex_07058008, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 4, 0x0, 6, 4, 3, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPVertex(inside_castle_seg7_vertex_07058108, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_070581F8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 1, 0x0), gsSP2Triangles(11, 1, 0, 0x0, 13, 14, 15, 0x0), gsSPVertex(inside_castle_seg7_vertex_070582F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(inside_castle_seg7_vertex_070583E8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(inside_castle_seg7_vertex_070584E8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 0, 10, 1, 0x0, 7, 11, 8, 0x0), gsSPLight(&inside_castle_seg7_lights_07057FF0.l, 1), gsSPLight(&inside_castle_seg7_lights_07057FF0.a, 2), gsSPVertex(inside_castle_seg7_vertex_070585A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07058698, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x07058950 - 0x070589C0 const Gfx inside_castle_seg7_dl_07058950[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07058718), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };