extern const GeoLayout toad_player_geo_cap[]; extern const GeoLayout toad_player_geo_vanish_cap[]; extern const GeoLayout toad_player_geo_cap_wing[]; extern const GeoLayout toad_player_geo_vanish_cap_wing[]; extern const GeoLayout toad_player_geo_metal_cap[]; extern const GeoLayout toad_player_geo_metal_vanish_cap[]; extern const Gfx toad_player_metal_start[]; extern const Gfx toad_player_metal_stop[]; const GeoLayout toads_cap_geo[] = { GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(0, 0, 80, 0, 30, 0, 0), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_cap), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_vanish_cap), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; const GeoLayout toads_wing_cap_geo[] = { GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(0, 0, 80, 0, 30, 0, 0), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_cap_wing), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_vanish_cap_wing), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; const GeoLayout toads_metal_cap_geo[] = { GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start), // starts sharing solid color with mario_torso (blue) GEO_TRANSLATE_ROTATE(0, 0, 80, 0, 30, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_metal_cap), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_metal_vanish_cap), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), };