#include "pc/rom_assets.h" // Bomb // 0x06057AA8 static const Lights1 bomb_seg6_lights_06057AA8 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06057AC0 ROM_ASSET_LOAD_TEXTURE(bomb_seg6_texture_06057AC0, "actors/bomb/bomb_left_side.rgba16.inc.c", 0x00188440, 199722, 0x00057c10, 4096); // 0x06058AC0 ROM_ASSET_LOAD_TEXTURE(bomb_seg6_texture_06058AC0, "actors/bomb/bomb_right_side.rgba16.inc.c", 0x00188440, 199722, 0x00058c10, 4096); // 0x06059AC0 ROM_ASSET_LOAD_TEXTURE(bomb_seg6_texture_06059AC0, "actors/bomb/bomb_spike.rgba16.inc.c", 0x00188440, 199722, 0x00059c10, 2048); // 0x0605A2C0 ROM_ASSET_LOAD_VTX(bomb_seg6_vertex_0605A2C0, 0x00188440, 199722, 0x0005a410, 64); // 0x0605A300 ROM_ASSET_LOAD_VTX(bomb_seg6_vertex_0605A300, 0x00188440, 199722, 0x0005a450, 64); // 0x0605A340 ROM_ASSET_LOAD_VTX(bomb_seg6_vertex_0605A340, 0x00188440, 199722, 0x0005a490, 240); // 0x0605A430 ROM_ASSET_LOAD_VTX(bomb_seg6_vertex_0605A430, 0x00188440, 199722, 0x0005a580, 240); // 0x0605A520 ROM_ASSET_LOAD_VTX(bomb_seg6_vertex_0605A520, 0x00188440, 199722, 0x0005a670, 240); // 0x0605A610 ROM_ASSET_LOAD_VTX(bomb_seg6_vertex_0605A610, 0x00188440, 199722, 0x0005a760, 240); // 0x0605A700 ROM_ASSET_LOAD_VTX(bomb_seg6_vertex_0605A700, 0x00188440, 199722, 0x0005a850, 192); // 0x0605A7C0 - 0x0605A7F8 const Gfx bomb_seg6_dl_0605A7C0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06057AC0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bomb_seg6_vertex_0605A2C0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0605A7F8 - 0x0605A830 const Gfx bomb_seg6_dl_0605A7F8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06058AC0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bomb_seg6_vertex_0605A300, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0605A830 - 0x0605A8A8 const Gfx bomb_seg6_dl_0605A830[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bomb_seg6_dl_0605A7C0), gsSPDisplayList(bomb_seg6_dl_0605A7F8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0605A8A8 - 0x0605A9C0 const Gfx bomb_seg6_dl_0605A8A8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06059AC0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bomb_seg6_lights_06057AA8.l, 1), gsSPLight(&bomb_seg6_lights_06057AA8.a, 2), gsSPVertex(bomb_seg6_vertex_0605A340, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bomb_seg6_vertex_0605A430, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bomb_seg6_vertex_0605A520, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bomb_seg6_vertex_0605A610, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bomb_seg6_vertex_0605A700, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x0605A9C0 - 0x0605AA20 const Gfx bomb_seg6_dl_0605A9C0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bomb_seg6_dl_0605A8A8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };