#include "pc/rom_assets.h" // 0x060035F8 ROM_ASSET_LOAD_ANIM(chilly_chief_seg6_animvalue_060035F8, 0x00132c60, 7692, 0x000045b0, 156); // 0x06003694 ROM_ASSET_LOAD_ANIM(chilly_chief_seg6_animindex_06003694, 0x00132c60, 7692, 0x0000464c, 168); // 0x0600373C static const struct Animation chilly_chief_seg6_anim_0600373C = { 0, 0, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(chilly_chief_seg6_animindex_06003694), chilly_chief_seg6_animvalue_060035F8, chilly_chief_seg6_animindex_06003694, 0, ANIM_FIELD_LENGTH(chilly_chief_seg6_animvalue_060035F8), ANIM_FIELD_LENGTH(chilly_chief_seg6_animindex_06003694), };