#include "pc/rom_assets.h" // 0x0600E1A4 ROM_ASSET_LOAD_ANIM(dorrie_seg6_animvalue_0600E1A4, 0x001e7ee0, 40011, 0x0000e1a4, 1844); // 0x0600E8D8 ROM_ASSET_LOAD_ANIM(dorrie_seg6_animindex_0600E8D8, 0x001e7ee0, 40011, 0x0000e8d8, 228); // 0x0600E9BC static const struct Animation dorrie_seg6_anim_0600E9BC = { 0, 0, 0, 0, 0x3C, ANIMINDEX_NUMPARTS(dorrie_seg6_animindex_0600E8D8), dorrie_seg6_animvalue_0600E1A4, dorrie_seg6_animindex_0600E8D8, 0, ANIM_FIELD_LENGTH(dorrie_seg6_animvalue_0600E1A4), ANIM_FIELD_LENGTH(dorrie_seg6_animindex_0600E8D8), };