#include "pc/rom_assets.h" // 0x0600B684 ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600B684, 0x001d8310, 51422, 0x0000b774, 5880); // 0x0600CD7C ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600CD7C, 0x001d8310, 51422, 0x0000ce6c, 252); // 0x0600CE78 static const struct Animation toad_seg6_anim_0600CE78 = { 1, 0, 0, 0, 0x70, ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600CD7C), toad_seg6_animvalue_0600B684, toad_seg6_animindex_0600CD7C, 0, ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600B684), ANIM_FIELD_LENGTH(toad_seg6_animindex_0600CD7C), };