#include "pc/rom_assets.h" // 0x0700CC78 - 0x0700CD58 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CC78, 0x00454e00, 29021, 0x0000cc78, 224); // 0x0700CD58 - 0x0700CE48 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CD58, 0x00454e00, 29021, 0x0000cd58, 240); // 0x0700CE48 - 0x0700CF48 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CE48, 0x00454e00, 29021, 0x0000ce48, 256); // 0x0700CF48 - 0x0700D018 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CF48, 0x00454e00, 29021, 0x0000cf48, 208); // 0x0700D018 - 0x0700D058 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700D018, 0x00454e00, 29021, 0x0000bf68, 64); // 0x0700D058 - 0x0700D158 static const Gfx bitdw_seg7_dl_0700D058[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_0700CC78, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bitdw_seg7_vertex_0700CD58, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bitdw_seg7_vertex_0700CE48, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bitdw_seg7_vertex_0700CF48, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP1Triangle(10, 11, 12, 0x0), gsSPEndDisplayList(), }; // 0x0700D158 - 0x0700D190 static const Gfx bitdw_seg7_dl_0700D158[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_0700D018, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700D190 - 0x0700D208 const Gfx bitdw_seg7_dl_0700D190[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitdw_seg7_dl_0700D058), gsSPDisplayList(bitdw_seg7_dl_0700D158), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };