#include "dynos.cpp.h" extern "C" { #include "sm64.h" #include "level_commands.h" #include "game/level_update.h" #include "game/options_menu.h" #include "game/object_list_processor.h" extern s16 gMenuMode; extern s8 gDialogBoxState; #ifdef OMM_DEFINES_H extern void omm_opt_init(); #endif } // // Main Menu // void DynOS_ReturnToMainMenu() { optmenu_toggle(); level_set_transition(0, NULL); gDialogBoxState = 0; gMenuMode = -1; fade_into_special_warp(-2, 0); } // // Init // DYNOS_AT_STARTUP void DynOS_Init() { #ifdef OMM_DEFINES_H omm_opt_init(); #endif DynOS_Opt_Init(); } // // Update // static bool sDynosIsLevelEntry = false; void DynOS_UpdateOpt(void *aPad) { if (sDynosIsLevelEntry) { DynOS_Warp_SetParam(gCurrLevelNum, -1); sDynosIsLevelEntry = false; } DynOS_Opt_Update((OSContPad *) aPad); gPrevFrameObjectCount = 0; } void *DynOS_UpdateCmd(void *aCmd) { static const uintptr_t sCmdLevelEntry[] = { CALL(0, lvl_init_or_update) }; sDynosIsLevelEntry |= (memcmp(aCmd, sCmdLevelEntry, sizeof(sCmdLevelEntry)) == 0); return DynOS_Warp_Update(aCmd, sDynosIsLevelEntry); } void DynOS_UpdateGfx() { DynOS_Gfx_Update(); } bool DynOS_IsTransitionActive() { return gWarpTransition.isActive; }