#include #include "sm64.h" #include "game/ingame_menu.h" #include "make_const_nonconst.h" ALIGNED8 const u8 texture_font_normal[] = { #include "textures/custom_font/custom_font_normal.rgba32.inc.c" }; const f32 font_normal_widths[] = { /* ! " # $ % & ' ( ) * + , - . / */ 0.3125f, 0.3750f, 0.4375f, 0.3750f, 0.4375f, 0.5000f, 0.2500f, 0.3125f, 0.3125f, 0.3750f, 0.4375f, 0.2500f, 0.3750f, 0.2500f, 0.3125f, /* 0 1 2 3 4 5 6 7 8 9 */ 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, /* : ; < = > ? @ */ 0.2500f, 0.2500f, 0.3125f, 0.3750f, 0.3125f, 0.4375f, 0.5750f, /* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z */ 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3750f, 0.3750f, 0.3125f, 0.5000f, 0.5000f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3750f, 0.3750f, 0.5000f, 0.4375f, 0.3750f, 0.3750f, /* [ \ ] ^ _ ` */ 0.3125f, 0.3125f, 0.3125f, 0.3750f, 0.3750f, 0.2500f, /* a b c d e f g h i j k l m n o p q r s t u v w x y z */ 0.3750f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.2500f, 0.3125f, 0.3125f, 0.1875f, 0.4375f, 0.3125f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.4375f, 0.4375f, 0.3125f, 0.3125f, /* { | } ~ DEL */ 0.3125f, 0.2500f, 0.3125f, 0.5000f, 0.5000f }; ////////////////////////////////////////////////////////// ALIGNED8 const u8 texture_font_title[] = { #include "textures/custom_font/custom_font_title.rgba32.inc.c" }; const f32 font_title_widths[] = { /* ! " # $ % & ' ( ) * + , - . / */ 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, /* 0 1 2 3 4 5 6 7 8 9 */ 0.45f, 0.35f, 0.45f, 0.45f, 0.45f, 0.45f, 0.45f, 0.45f, 0.45f, 0.45f, /* : ; < = > ? @ */ 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, /* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z */ 0.55f, 0.50f, 0.50f, 0.50f, 0.45f, 0.45f, 0.50f, 0.55f, 0.28f, 0.60f, 0.50f, 0.45f, 0.55f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.55f, 0.50f, 0.50f, 0.50f, 0.60f, 0.52f, 0.60f, 0.45f, /* [ \ ] ^ _ ` */ 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, /* a b c d e f g h i j k l m n o p q r s t u v w x y z */ 0.45f, 0.45f, 0.40f, 0.40f, 0.45f, 0.37f, 0.40f, 0.40f, 0.20f, 0.45f, 0.40f, 0.30f, 0.50f, 0.40f, 0.40f, 0.40f, 0.45f, 0.40f, 0.50f, 0.45f, 0.50f, 0.40f, 0.50f, 0.50f, 0.45f, 0.45f, /* { | } ~ DEL */ 0.50f, 0.50f, 0.50f, 0.50f, 0.50f, }; ////////////////////////////////////////////////////////// ALIGNED8 const u8 texture_font_aliased[] = { #include "textures/custom_font/custom_font_aliased.rgba32.inc.c" }; const f32 font_aliased_widths[] = { /* ! " # $ % & ' ( ) * + , - . / */ 7, 12, 14, 12, 14, 16, 8, 10, 10, 12, 14, 8, 12, 8, 10, /* 0 1 2 3 4 5 6 7 8 9 */ 14, 12, 13, 14, 14, 14, 14, 13, 14, 14, /* : ; < = > ? @ */ 6, 8, 10, 12, 10, 11, 18, /* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z */ 12, 12, 12, 12, 11, 10, 12, 12, 9, 12, 12, 10, 16, 16, 12, 11, 12, 12, 12, 10, 12, 10, 16, 14, 12, 12, /* [ \ ] ^ _ ` */ 10, 10, 10, 12, 12, 8, /* a b c d e f g h i j k l m n o p q r s t u v w x y z */ 10, 10, 10, 10, 9, 8, 12, 10, 7, 9, 10, 4, 13, 10, 9, 9, 10, 9, 10, 9, 10, 9, 14, 12, 10, 10, /* { | } ~ DEL */ 10, 8, 10, 16, 10, }; //////////////////////////////////////////////////////////