#include "pc/rom_assets.h" // Boo // 0x05009B28 static const Lights1 boo_seg5_lights_05009B28 = gdSPDefLights1( 0x97, 0x9a, 0xff, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05009B40 ROM_ASSET_LOAD_TEXTURE(boo_seg5_texture_05009B40, "actors/boo/boo_eyes.rgba16.inc.c", 0x00166c60, 26968, 0x00009b40, 4096); // 0x0500AB40 ROM_ASSET_LOAD_TEXTURE(boo_seg5_texture_0500AB40, "actors/boo/boo_mouth.rgba16.inc.c", 0x00166c60, 26968, 0x0000ab40, 2048); // 0x0500B340 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B340, 0x00166c60, 26968, 0x0000b340, 192); // 0x0500B400 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B400, 0x00166c60, 26968, 0x0000b400, 192); // 0x0500B4C0 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B4C0, 0x00166c60, 26968, 0x0000b4c0, 240); // 0x0500B5B0 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B5B0, 0x00166c60, 26968, 0x0000b5b0, 240); // 0x0500B6A0 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B6A0, 0x00166c60, 26968, 0x0000b6a0, 240); // 0x0500B790 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B790, 0x00166c60, 26968, 0x0000b790, 240); // 0x0500B880 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B880, 0x00166c60, 26968, 0x0000b880, 240); // 0x0500B970 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500B970, 0x00166c60, 26968, 0x0000b970, 240); // 0x0500BA60 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BA60, 0x00166c60, 26968, 0x0000ba60, 240); // 0x0500BB50 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BB50, 0x00166c60, 26968, 0x0000bb50, 240); // 0x0500BC40 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BC40, 0x00166c60, 26968, 0x0000bc40, 240); // 0x0500BD30 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BD30, 0x00166c60, 26968, 0x0000bd30, 240); // 0x0500BE20 ROM_ASSET_LOAD_VTX(boo_seg5_vertex_0500BE20, 0x00166c60, 26968, 0x0000be20, 192); // 0x0500BEE0 - 0x0500BF48 const Gfx boo_seg5_dl_0500BEE0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, boo_seg5_texture_0500AB40), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&boo_seg5_lights_05009B28.l, 1), gsSPLight(&boo_seg5_lights_05009B28.a, 2), gsSPVertex(boo_seg5_vertex_0500B340, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x0500BF48 - 0x0500BFA0 const Gfx boo_seg5_dl_0500BF48[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, boo_seg5_texture_05009B40), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(boo_seg5_vertex_0500B400, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x0500BFA0 - 0x0500C1B0 const Gfx boo_seg5_dl_0500BFA0[] = { gsSPVertex(boo_seg5_vertex_0500B4C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500B5B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500B6A0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500B790, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500B880, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500B970, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500BA60, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500BB50, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500BC40, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500BD30, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_seg5_vertex_0500BE20, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x0500C1B0 - 0x0500C250 const Gfx boo_seg5_dl_0500C1B0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsSPNumLights(NUMLIGHTS_1), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(boo_seg5_dl_0500BEE0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(boo_seg5_dl_0500BF48), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(boo_seg5_dl_0500BFA0), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };