#include "pc/rom_assets.h" // Heave Ho // Unreferenced light group static const Lights1 heave_ho_lights_unused1 = gdSPDefLights1( 0x2c, 0x2c, 0x2c, 0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28 ); // Unreferenced light group static const Lights1 heave_ho_lights_unused2 = gdSPDefLights1( 0x3f, 0x38, 0x00, 0xff, 0xe3, 0x00, 0x28, 0x28, 0x28 ); // Unreferenced light group static const Lights1 heave_ho_lights_unused3 = gdSPDefLights1( 0x3f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x0500E968 static const Lights1 heave_ho_seg5_lights_0500E968 = gdSPDefLights1( 0x14, 0x14, 0x15, 0x50, 0x50, 0x54, 0x28, 0x28, 0x28 ); // 0x0500E980 static const Lights1 heave_ho_seg5_lights_0500E980 = gdSPDefLights1( 0x73, 0x3f, 0x32, 0xff, 0xe0, 0x85, 0x28, 0x28, 0x28 ); // Unreferenced light group static const Lights1 heave_ho_lights_unused4 = gdSPDefLights1( 0x3b, 0x38, 0x21, 0xec, 0xe3, 0x84, 0x28, 0x28, 0x28 ); // Unreferenced light group static const Lights1 heave_ho_lights_unused5 = gdSPDefLights1( 0x32, 0x32, 0x32, 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28 ); // 0x0500E9C8 ROM_ASSET_LOAD_TEXTURE(heave_ho_seg5_texture_0500E9C8, "actors/heave_ho/heave-ho_face.rgba16.inc.c", 0x0012a7e0, 32879, 0x0000e9c8, 2048); // 0x0500F1C8 ROM_ASSET_LOAD_TEXTURE(heave_ho_seg5_texture_0500F1C8, "actors/heave_ho/heave-ho_platform.rgba16.inc.c", 0x0012a7e0, 32879, 0x0000f1c8, 2048); // 0x0500F9C8 ROM_ASSET_LOAD_TEXTURE(heave_ho_seg5_texture_0500F9C8, "actors/heave_ho/heave-ho_logo.rgba16.inc.c", 0x0012a7e0, 32879, 0x0000f9c8, 4096); // 0x050109C8 ROM_ASSET_LOAD_TEXTURE(heave_ho_seg5_texture_050109C8, "actors/heave_ho/heave-ho_arm_ornament.rgba16.inc.c", 0x0012a7e0, 32879, 0x000109c8, 2048); // 0x050111C8 ROM_ASSET_LOAD_TEXTURE(heave_ho_seg5_texture_050111C8, "actors/heave_ho/heave-ho_roller.rgba16.inc.c", 0x0012a7e0, 32879, 0x000111c8, 512); // 0x050113C8 ROM_ASSET_LOAD_TEXTURE(heave_ho_seg5_texture_050113C8, "actors/heave_ho/heave-ho_turnkey.rgba16.inc.c", 0x0012a7e0, 32879, 0x000113c8, 2048); // 0x05011BC8 static const Lights1 heave_ho_seg5_lights_05011BC8 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05011BE0 static const Lights1 heave_ho_seg5_lights_05011BE0 = gdSPDefLights1( 0x40, 0x00, 0x0d, 0x81, 0x01, 0x1a, 0x28, 0x28, 0x28 ); // 0x05011BF8 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05011BF8, 0x0012a7e0, 32879, 0x00011bf8, 64); // 0x05011C38 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05011C38, 0x0012a7e0, 32879, 0x00011c38, 96); // 0x05011C98 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05011C98, 0x0012a7e0, 32879, 0x00011c98, 160); // 0x05011D38 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05011D38, 0x0012a7e0, 32879, 0x00011d38, 96); // 0x05011D98 - 0x05011DE0 const Gfx heave_ho_seg5_dl_05011D98[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_0500E9C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&heave_ho_seg5_lights_05011BC8.l, 1), gsSPLight(&heave_ho_seg5_lights_05011BC8.a, 2), gsSPVertex(heave_ho_seg5_vertex_05011BF8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x05011DE0 - 0x05011E28 const Gfx heave_ho_seg5_dl_05011DE0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_050109C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(heave_ho_seg5_vertex_05011C38, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 3, 0x0), gsSPEndDisplayList(), }; // 0x05011E28 - 0x05011E80 const Gfx heave_ho_seg5_dl_05011E28[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_0500F9C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(heave_ho_seg5_vertex_05011C98, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 8, 6, 5, 0x0, 6, 9, 7, 0x0), gsSPEndDisplayList(), }; // 0x05011E80 - 0x05011EC0 const Gfx heave_ho_seg5_dl_05011E80[] = { gsSPLight(&heave_ho_seg5_lights_05011BE0.l, 1), gsSPLight(&heave_ho_seg5_lights_05011BE0.a, 2), gsSPVertex(heave_ho_seg5_vertex_05011D38, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 3, 4, 5, 0x0, 3, 5, 1, 0x0), gsSPEndDisplayList(), }; // 0x05011EC0 - 0x05011F50 const Gfx heave_ho_seg5_dl_05011EC0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(heave_ho_seg5_dl_05011D98), gsSPDisplayList(heave_ho_seg5_dl_05011DE0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(heave_ho_seg5_dl_05011E28), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(heave_ho_seg5_dl_05011E80), gsSPEndDisplayList(), }; // 0x05011F50 static const Lights1 heave_ho_seg5_lights_05011F50 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05011F68 static const Lights1 heave_ho_seg5_lights_05011F68 = gdSPDefLights1( 0x4c, 0x00, 0x16, 0x99, 0x00, 0x2d, 0x28, 0x28, 0x28 ); // 0x05011F80 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05011F80, 0x0012a7e0, 32879, 0x00011f80, 176); // 0x05012030 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012030, 0x0012a7e0, 32879, 0x00012030, 112); // 0x050120A0 - 0x05012100 const Gfx heave_ho_seg5_dl_050120A0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_050109C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&heave_ho_seg5_lights_05011F50.l, 1), gsSPLight(&heave_ho_seg5_lights_05011F50.a, 2), gsSPVertex(heave_ho_seg5_vertex_05011F80, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0), gsSP1Triangle( 9, 10, 7, 0x0), gsSPEndDisplayList(), }; // 0x05012100 - 0x05012148 const Gfx heave_ho_seg5_dl_05012100[] = { gsSPLight(&heave_ho_seg5_lights_05011F68.l, 1), gsSPLight(&heave_ho_seg5_lights_05011F68.a, 2), gsSPVertex(heave_ho_seg5_vertex_05012030, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 4, 0, 3, 0x0, 3, 5, 4, 0x0), gsSP1Triangle( 6, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x05012148 - 0x050121B0 const Gfx heave_ho_seg5_dl_05012148[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(heave_ho_seg5_dl_050120A0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(heave_ho_seg5_dl_05012100), gsSPEndDisplayList(), }; // 0x050121B0 static const Lights1 heave_ho_seg5_lights_050121B0 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x050121C8 static const Lights1 heave_ho_seg5_lights_050121C8 = gdSPDefLights1( 0x4c, 0x00, 0x16, 0x99, 0x00, 0x2d, 0x28, 0x28, 0x28 ); // 0x050121E0 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_050121E0, 0x0012a7e0, 32879, 0x000121e0, 176); // 0x05012290 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012290, 0x0012a7e0, 32879, 0x00012290, 112); // 0x05012300 - 0x05012360 const Gfx heave_ho_seg5_dl_05012300[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_050109C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&heave_ho_seg5_lights_050121B0.l, 1), gsSPLight(&heave_ho_seg5_lights_050121B0.a, 2), gsSPVertex(heave_ho_seg5_vertex_050121E0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0), gsSP1Triangle( 9, 10, 7, 0x0), gsSPEndDisplayList(), }; // 0x05012360 - 0x050123A8 const Gfx heave_ho_seg5_dl_05012360[] = { gsSPLight(&heave_ho_seg5_lights_050121C8.l, 1), gsSPLight(&heave_ho_seg5_lights_050121C8.a, 2), gsSPVertex(heave_ho_seg5_vertex_05012290, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 2, 4, 0x0, 4, 3, 6, 0x0), gsSP1Triangle( 2, 6, 0, 0x0), gsSPEndDisplayList(), }; // 0x050123A8 - 0x05012410 const Gfx heave_ho_seg5_dl_050123A8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(heave_ho_seg5_dl_05012300), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(heave_ho_seg5_dl_05012360), gsSPEndDisplayList(), }; // 0x05012410 static const Lights1 heave_ho_seg5_lights_05012410 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05012428 static const Lights1 heave_ho_seg5_lights_05012428 = gdSPDefLights1( 0x5d, 0x6d, 0x65, 0xbb, 0xda, 0xcb, 0x28, 0x28, 0x28 ); // 0x05012440 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012440, 0x0012a7e0, 32879, 0x00012440, 64); // 0x05012480 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012480, 0x0012a7e0, 32879, 0x00012480, 224); // 0x05012560 - 0x050125A8 const Gfx heave_ho_seg5_dl_05012560[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_0500F1C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&heave_ho_seg5_lights_05012410.l, 1), gsSPLight(&heave_ho_seg5_lights_05012410.a, 2), gsSPVertex(heave_ho_seg5_vertex_05012440, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x050125A8 - 0x050125F8 const Gfx heave_ho_seg5_dl_050125A8[] = { gsSPLight(&heave_ho_seg5_lights_05012428.l, 1), gsSPLight(&heave_ho_seg5_lights_05012428.a, 2), gsSPVertex(heave_ho_seg5_vertex_05012480, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles( 0, 2, 10, 0x0, 11, 12, 13, 0x0), gsSPEndDisplayList(), }; // 0x050125F8 - 0x05012670 const Gfx heave_ho_seg5_dl_050125F8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(heave_ho_seg5_dl_05012560), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(heave_ho_seg5_dl_050125A8), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x05012670 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012670, 0x0012a7e0, 32879, 0x00012670, 64); // 0x050126B0 - 0x050126E8 const Gfx heave_ho_seg5_dl_050126B0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_050111C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPVertex(heave_ho_seg5_vertex_05012670, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x050126E8 - 0x05012758 const Gfx heave_ho_seg5_dl_050126E8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(heave_ho_seg5_dl_050126B0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x05012758 static const Lights1 heave_ho_seg5_lights_05012758 = gdSPDefLights1( 0x93, 0x73, 0x7c, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05012770 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012770, 0x0012a7e0, 32879, 0x00012770, 64); // 0x050127B0 - 0x050127F8 const Gfx heave_ho_seg5_dl_050127B0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_050113C8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&heave_ho_seg5_lights_05012758.l, 1), gsSPLight(&heave_ho_seg5_lights_05012758.a, 2), gsSPVertex(heave_ho_seg5_vertex_05012770, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSPEndDisplayList(), }; // 0x050127F8 - 0x05012868 const Gfx heave_ho_seg5_dl_050127F8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(heave_ho_seg5_dl_050127B0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x05012868 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012868, 0x0012a7e0, 32879, 0x00012868, 256); // 0x05012968 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012968, 0x0012a7e0, 32879, 0x00012968, 256); // 0x05012A68 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012A68, 0x0012a7e0, 32879, 0x00012a68, 256); // 0x05012B68 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012B68, 0x0012a7e0, 32879, 0x00012b68, 256); // 0x05012C68 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012C68, 0x0012a7e0, 32879, 0x00012c68, 256); // 0x05012D68 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012D68, 0x0012a7e0, 32879, 0x00012d68, 256); // 0x05012E68 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012E68, 0x0012a7e0, 32879, 0x00012e68, 256); // 0x05012F68 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05012F68, 0x0012a7e0, 32879, 0x00012f68, 256); // 0x05013068 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013068, 0x0012a7e0, 32879, 0x00013068, 192); // 0x05013128 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013128, 0x0012a7e0, 32879, 0x00012868, 256); // 0x05013228 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013228, 0x0012a7e0, 32879, 0x00012968, 256); // 0x05013328 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013328, 0x0012a7e0, 32879, 0x00012a68, 256); // 0x05013428 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013428, 0x0012a7e0, 32879, 0x00012b68, 256); // 0x05013528 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013528, 0x0012a7e0, 32879, 0x00012c68, 256); // 0x05013628 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013628, 0x0012a7e0, 32879, 0x00012d68, 256); // 0x05013728 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013728, 0x0012a7e0, 32879, 0x00012e68, 256); // 0x05013828 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013828, 0x0012a7e0, 32879, 0x00012f68, 256); // 0x05013928 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013928, 0x0012a7e0, 32879, 0x00012868, 256); // 0x05013A28 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013A28, 0x0012a7e0, 32879, 0x00012968, 256); // 0x05013B28 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013B28, 0x0012a7e0, 32879, 0x00012a68, 256); // 0x05013C28 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013C28, 0x0012a7e0, 32879, 0x00012b68, 256); // 0x05013D28 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013D28, 0x0012a7e0, 32879, 0x00012c68, 256); // 0x05013E28 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013E28, 0x0012a7e0, 32879, 0x00012d68, 256); // 0x05013F28 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05013F28, 0x0012a7e0, 32879, 0x00012e68, 256); // 0x05014028 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05014028, 0x0012a7e0, 32879, 0x00012f68, 256); // 0x05014128 ROM_ASSET_LOAD_VTX(heave_ho_seg5_vertex_05014128, 0x0012a7e0, 32879, 0x00014128, 96); // 0x05014188 - 0x05014560 const Gfx heave_ho_seg5_dl_05014188[] = { gsSPLight(&heave_ho_seg5_lights_0500E968.l, 1), gsSPLight(&heave_ho_seg5_lights_0500E968.a, 2), gsSPVertex(heave_ho_seg5_vertex_05012868, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05012968, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05012A68, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05012B68, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05012C68, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05012D68, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05012E68, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05012F68, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPEndDisplayList(), }; // 0x05014560 - 0x050145D0 const Gfx heave_ho_seg5_dl_05014560[] = { gsSPLight(&heave_ho_seg5_lights_0500E980.l, 1), gsSPLight(&heave_ho_seg5_lights_0500E980.a, 2), gsSPVertex(heave_ho_seg5_vertex_05013068, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 3, 6, 0x0, 5, 7, 3, 0x0), gsSP2Triangles( 8, 9, 7, 0x0, 10, 6, 9, 0x0), gsSP2Triangles( 2, 11, 0, 0x0, 7, 5, 8, 0x0), gsSP2Triangles( 9, 8, 10, 0x0, 6, 10, 4, 0x0), gsSPEndDisplayList(), }; // 0x050145D0 - 0x050149A8 const Gfx heave_ho_seg5_dl_050145D0[] = { gsSPLight(&heave_ho_seg5_lights_0500E968.l, 1), gsSPLight(&heave_ho_seg5_lights_0500E968.a, 2), gsSPVertex(heave_ho_seg5_vertex_05013128, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013228, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013328, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013428, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013528, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013628, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013728, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013828, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPEndDisplayList(), }; // 0x050149A8 - 0x05014D80 const Gfx heave_ho_seg5_dl_050149A8[] = { gsSPLight(&heave_ho_seg5_lights_0500E968.l, 1), gsSPLight(&heave_ho_seg5_lights_0500E968.a, 2), gsSPVertex(heave_ho_seg5_vertex_05013928, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013A28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013B28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013C28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013D28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013E28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05013F28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPVertex(heave_ho_seg5_vertex_05014028, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0), gsSPEndDisplayList(), }; // 0x05014D80 - 0x05014DD0 const Gfx heave_ho_seg5_dl_05014D80[] = { gsSPLight(&heave_ho_seg5_lights_0500E980.l, 1), gsSPLight(&heave_ho_seg5_lights_0500E980.a, 2), gsSPVertex(heave_ho_seg5_vertex_05014128, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 4, 3, 5, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 0, 3, 1, 0x0, 2, 4, 5, 0x0), gsSPEndDisplayList(), };