#include "pc/rom_assets.h" // 0x0600DDA8 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600DDA8, 0x001c4230, 80474, 0x0000dda8, 1220); // 0x0600E26C ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600E26C, 0x001c4230, 80474, 0x0000cb64, 192); // 0x0600E32C static const struct Animation koopa_seg6_anim_0600E32C = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600E26C), koopa_seg6_animvalue_0600DDA8, koopa_seg6_animindex_0600E26C, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600DDA8), ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600E26C), };