#include "pc/rom_assets.h" // 0x060202F4 ROM_ASSET_LOAD_ANIM(whomp_seg6_animvalue_060202F4, 0x001c4230, 80474, 0x000202f4, 1628); // 0x06020950 ROM_ASSET_LOAD_ANIM(whomp_seg6_animindex_06020950, 0x001c4230, 80474, 0x00020950, 156); // 0x060209EC static const struct Animation whomp_seg6_anim_060209EC = { 0, 0, 0, 0, 0x32, ANIMINDEX_NUMPARTS(whomp_seg6_animindex_06020950), whomp_seg6_animvalue_060202F4, whomp_seg6_animindex_06020950, 0, ANIM_FIELD_LENGTH(whomp_seg6_animvalue_060202F4), ANIM_FIELD_LENGTH(whomp_seg6_animindex_06020950), };