#include "pc/rom_assets.h" static const struct Animation anim_12[] = { 1, 189, 0, 0, 0x12, ANIMINDEX_NUMPARTS(anim_12_indices), anim_12_values, anim_12_indices, 0, ANIM_FIELD_LENGTH(anim_12_values), ANIM_FIELD_LENGTH(anim_12_indices), }; ROM_ASSET_LOAD_ANIM(anim_12_indices, 0x004f5cb0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_12_values, 0x004f5dac, 1318, 0x00000000, 1318);