#include "pc/rom_assets.h" static const struct Animation anim_25[] = { 65, 189, 0, 0, 0x64, ANIMINDEX_NUMPARTS(anim_25_indices), anim_25_values, anim_25_indices, 0, ANIM_FIELD_LENGTH(anim_25_values), ANIM_FIELD_LENGTH(anim_25_indices), }; ROM_ASSET_LOAD_ANIM(anim_25_indices, 0x00505b08, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_25_values, 0x00505c04, 8018, 0x00000000, 8018);