#include "pc/rom_assets.h" static const struct Animation anim_4F[] = { 1, 189, 0, 0, 0x15, ANIMINDEX_NUMPARTS(anim_4F_indices), anim_4F_values, anim_4F_indices, 0, ANIM_FIELD_LENGTH(anim_4F_values), ANIM_FIELD_LENGTH(anim_4F_indices), }; ROM_ASSET_LOAD_ANIM(anim_4F_indices, 0x005290fc, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_4F_values, 0x005291f8, 1578, 0x00000000, 1578);