#include "pc/rom_assets.h" static const struct Animation anim_8C[] = { 1, 189, 0, 0, 0x08, ANIMINDEX_NUMPARTS(anim_8C_indices), anim_8C_values, anim_8C_indices, 0, ANIM_FIELD_LENGTH(anim_8C_values), ANIM_FIELD_LENGTH(anim_8C_indices), }; ROM_ASSET_LOAD_ANIM(anim_8C_indices, 0x005541bc, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_8C_values, 0x005542b8, 646, 0x00000000, 646);