#include "pc/rom_assets.h" static const struct Animation anim_93[] = { 1, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_93_indices), anim_93_values, anim_93_indices, 0, ANIM_FIELD_LENGTH(anim_93_values), ANIM_FIELD_LENGTH(anim_93_indices), }; ROM_ASSET_LOAD_ANIM(anim_93_indices, 0x00557048, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_93_values, 0x00557144, 602, 0x00000000, 602);