#include "pc/rom_assets.h" static const struct Animation anim_95[] = { 1, 189, 0, 0, 0x05, ANIMINDEX_NUMPARTS(anim_95_indices), anim_95_values, anim_95_indices, 0, ANIM_FIELD_LENGTH(anim_95_values), ANIM_FIELD_LENGTH(anim_95_indices), }; ROM_ASSET_LOAD_ANIM(anim_95_indices, 0x0055751c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_95_values, 0x00557618, 280, 0x00000000, 280);