#include "pc/rom_assets.h" #include "macros.h" #include "types.h" #include "make_const_nonconst.h" // 0x09000000 ROM_ASSET_LOAD_TEXTURE(inside_09000000, "textures/inside/inside_castle_textures.00000.rgba16.inc.c", 0x00365980, 39851, 0x00000000, 4096); // 0x09001000 ROM_ASSET_LOAD_TEXTURE(inside_09001000, "textures/inside/inside_castle_textures.01000.rgba16.inc.c", 0x00365980, 39851, 0x00001000, 4096); // 0x09002000 ROM_ASSET_LOAD_TEXTURE(inside_09002000, "textures/inside/inside_castle_textures.02000.rgba16.inc.c", 0x00365980, 39851, 0x00002000, 4096); // 0x09003000 ROM_ASSET_LOAD_TEXTURE(inside_09003000, "textures/inside/inside_castle_textures.03000.rgba16.inc.c", 0x00365980, 39851, 0x00003000, 2048); // 0x09003800 ROM_ASSET_LOAD_TEXTURE(inside_09003800, "textures/inside/inside_castle_textures.03800.rgba16.inc.c", 0x00365980, 39851, 0x00003800, 2048); // 0x09004000 ROM_ASSET_LOAD_TEXTURE(inside_09004000, "textures/inside/inside_castle_textures.04000.rgba16.inc.c", 0x00365980, 39851, 0x00004000, 2048); // 0x09004800 ROM_ASSET_LOAD_TEXTURE(inside_09004800, "textures/inside/inside_castle_textures.04800.rgba16.inc.c", 0x0034e760, 12786, 0x00000800, 2048); // 0x09005000 ROM_ASSET_LOAD_TEXTURE(inside_09005000, "textures/inside/inside_castle_textures.05000.rgba16.inc.c", 0x00365980, 39851, 0x00005000, 2048); // 0x09005800 ROM_ASSET_LOAD_TEXTURE(inside_09005800, "textures/inside/inside_castle_textures.05800.rgba16.inc.c", 0x00365980, 39851, 0x00005800, 2048); // 0x09006000 ROM_ASSET_LOAD_TEXTURE(inside_09006000, "textures/inside/inside_castle_textures.06000.rgba16.inc.c", 0x00365980, 39851, 0x00006000, 4096); // 0x09007000 ROM_ASSET_LOAD_TEXTURE(inside_09007000, "textures/inside/inside_castle_textures.07000.rgba16.inc.c", 0x00365980, 39851, 0x00007000, 4096); // 0x09008000 ROM_ASSET_LOAD_TEXTURE(inside_09008000, "textures/inside/inside_castle_textures.08000.rgba16.inc.c", 0x00365980, 39851, 0x00008000, 2048); // 0x09008800 ROM_ASSET_LOAD_TEXTURE(inside_09008800, "textures/inside/inside_castle_textures.08800.rgba16.inc.c", 0x00365980, 39851, 0x00008800, 2048); // 0x09009000 ROM_ASSET_LOAD_TEXTURE(inside_09009000, "textures/inside/inside_castle_textures.09000.rgba16.inc.c", 0x00365980, 39851, 0x00009000, 4096); // 0x0900A000 ROM_ASSET_LOAD_TEXTURE(inside_0900A000, "textures/inside/inside_castle_textures.0A000.rgba16.inc.c", 0x00365980, 39851, 0x0000a000, 4096); // 0x0900B000 ROM_ASSET_LOAD_TEXTURE(inside_0900B000, "textures/inside/inside_castle_textures.0B000.rgba16.inc.c", 0x00365980, 39851, 0x0000b000, 2048); // 0x0900B800 ROM_ASSET_LOAD_TEXTURE(inside_0900B800, "textures/inside/inside_castle_textures.0B800.rgba16.inc.c", 0x00365980, 39851, 0x0000b800, 4096);