#include "pc/rom_assets.h" // 0x07000000 - 0x07001000 ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07000000, "levels/hmc/0.rgba16.inc.c", 0x003d0dc0, 89137, 0x00000000, 4096); // 0x07001000 - 0x07002000 ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07001000, "levels/hmc/1.rgba16.inc.c", 0x003d0dc0, 89137, 0x00001000, 4096); // 0x07002000 - 0x07003000 ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07002000, "levels/hmc/2.rgba16.inc.c", 0x003d0dc0, 89137, 0x00002000, 4096); // 0x07003000 - 0x07003800 ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07003000, "levels/hmc/3.rgba16.inc.c", 0x003d0dc0, 89137, 0x00003000, 2048); // 0x07003800 - 0x07004000 ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07003800, "levels/hmc/4.rgba16.inc.c", 0x003d0dc0, 89137, 0x00003800, 2048); // 0x07004000 - 0x07004800 ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07004000, "levels/hmc/5.rgba16.inc.c", 0x003d0dc0, 89137, 0x00004000, 2048); // 0x07004800 - 0x07005800 ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07004800, "levels/hmc/6.rgba16.inc.c", 0x003d0dc0, 89137, 0x00004800, 4096);