#include "pc/rom_assets.h" // 0x07005C40 - 0x07005D40 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005C40, 0x00454e00, 29021, 0x00005c40, 256); // 0x07005D40 - 0x07005E40 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005D40, 0x00454e00, 29021, 0x00005d40, 256); // 0x07005E40 - 0x07005F20 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005E40, 0x00454e00, 29021, 0x00005e40, 224); // 0x07005F20 - 0x07006010 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07005F20, 0x00454e00, 29021, 0x00005f20, 240); // 0x07006010 - 0x070060F0 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07006010, 0x00454e00, 29021, 0x00006010, 224); // 0x070060F0 - 0x070061E0 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070060F0, 0x00454e00, 29021, 0x000060f0, 240); // 0x070061E0 - 0x070062E0 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070061E0, 0x00454e00, 29021, 0x000061e0, 256); // 0x070062E0 - 0x07006360 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070062E0, 0x00454e00, 29021, 0x000062e0, 128); // 0x07006360 - 0x070063E8 static const Gfx bitdw_seg7_dl_07006360[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09004800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_07005C40, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 3, 2, 0x0, 5, 6, 2, 0x0), gsSP2Triangles( 6, 7, 2, 0x0, 7, 4, 2, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 12, 0x0), gsSP2Triangles( 8, 13, 14, 0x0, 8, 15, 11, 0x0), gsSP2Triangles( 8, 14, 9, 0x0, 8, 10, 15, 0x0), gsSPEndDisplayList(), }; // 0x070063E8 - 0x070064A8 static const Gfx bitdw_seg7_dl_070063E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_07005D40, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 1, 4, 2, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 6, 9, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(bitdw_seg7_vertex_07005E40, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 0, 4, 1, 0x0, 3, 2, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPEndDisplayList(), }; // 0x070064A8 - 0x070065F0 static const Gfx bitdw_seg7_dl_070064A8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitdw_seg7_texture_07001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_07005F20, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(14, 11, 13, 0x0), gsSPVertex(bitdw_seg7_vertex_07006010, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bitdw_seg7_vertex_070060F0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bitdw_seg7_vertex_070061E0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPVertex(bitdw_seg7_vertex_070062E0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x070065F0 - 0x07006670 const Gfx bitdw_seg7_dl_070065F0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitdw_seg7_dl_07006360), gsSPDisplayList(bitdw_seg7_dl_070063E8), gsSPDisplayList(bitdw_seg7_dl_070064A8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };