#include "pc/rom_assets.h" // 0x08023528 ROM_ASSET_LOAD_ANIM(bobomb_seg8_animvalue_08023528, 0x001f2200, 59076, 0x00023528, 556); // 0x08023754 ROM_ASSET_LOAD_ANIM(bobomb_seg8_animindex_08023754, 0x001f2200, 59076, 0x00023754, 168); // 0x080237FC static const struct Animation bobomb_seg8_anim_080237FC = { 0, 0, 0, 0, 0x19, ANIMINDEX_NUMPARTS(bobomb_seg8_animindex_08023754), bobomb_seg8_animvalue_08023528, bobomb_seg8_animindex_08023754, 0, ANIM_FIELD_LENGTH(bobomb_seg8_animvalue_08023528), ANIM_FIELD_LENGTH(bobomb_seg8_animindex_08023754), };