#include "pc/rom_assets.h" // 0x06054968 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06054968, 0x00188440, 199722, 0x00054ab8, 1676); // 0x06054FF4 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06054FF4, 0x00188440, 199722, 0x00055144, 540); // 0x06055210 static const struct Animation bowser_seg6_anim_06055210 = { 0, 0, 0, 0, 0x1B, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06054FF4), bowser_seg6_animvalue_06054968, bowser_seg6_animindex_06054FF4, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06054968), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06054FF4), };