#include "pc/rom_assets.h" // Possible Removed Actor File // It's possible that bubba and bub used to be 2 "actors" in // one actor file. // Bin ID? What is this? UNUSED static const u64 bubba_unused_1 = 0; // Bubba // 0x05000008 ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05000008, "actors/bubba/bubba_sunglasses.rgba16.inc.c", 0x00180bb0, 29674, 0x00000008, 1024); // unused eye texture, assumed leftover from when actor file was copied from bub // 0x05000408 ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05000408, "actors/bubba/bubba_eyes_unused.rgba16.inc.c", 0x00180bb0, 29674, 0x00000408, 4096); // 0x05001408 ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05001408, "actors/bubba/bubba_eye_border.rgba16.inc.c", 0x00180bb0, 29674, 0x00001408, 2048); // 0x05001C08 ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05001C08, "actors/bubba/bubba_fins.rgba16.inc.c", 0x00180bb0, 29674, 0x00001c08, 2048); // 0x05002408 ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05002408, "actors/bubba/bubba_scales.rgba16.inc.c", 0x00180bb0, 29674, 0x00002408, 8192); // 0x05004408 static const Lights1 bubba_seg5_lights_05004408 = gdSPDefLights1( 0x48, 0x31, 0x2a, 0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28 ); // 0x05004420 static const Lights1 bubba_seg5_lights_05004420 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05004438 static const Lights1 bubba_seg5_lights_05004438 = gdSPDefLights1( 0x10, 0x07, 0x08, 0x36, 0x1a, 0x1c, 0x28, 0x28, 0x28 ); // 0x05004450 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004450, 0x00180bb0, 29674, 0x00004450, 112); // 0x050044C0 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050044C0, 0x00180bb0, 29674, 0x000044c0, 240); // 0x050045B0 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050045B0, 0x00180bb0, 29674, 0x000045b0, 112); // 0x05004620 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004620, 0x00180bb0, 29674, 0x00004620, 96); // 0x05004680 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004680, 0x00180bb0, 29674, 0x00004680, 256); // 0x05004780 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004780, 0x00180bb0, 29674, 0x00004780, 240); // 0x05004870 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004870, 0x00180bb0, 29674, 0x00004870, 208); // 0x05004940 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004940, 0x00180bb0, 29674, 0x00004940, 144); // 0x050049D0 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050049D0, 0x00180bb0, 29674, 0x000049d0, 112); // 0x05004A40 - 0x05004AA8 const Gfx bubba_seg5_dl_05004A40[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPLight(&bubba_seg5_lights_05004408.l, 1), gsSPLight(&bubba_seg5_lights_05004408.a, 2), gsSPVertex(bubba_seg5_vertex_05004450, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 4, 1, 3, 0x0, 5, 1, 4, 0x0), gsSP2Triangles( 1, 6, 2, 0x0, 5, 6, 1, 0x0), gsSPEndDisplayList(), }; // 0x05004AA8 - 0x05004BE8 const Gfx bubba_seg5_dl_05004AA8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bubba_seg5_lights_05004420.l, 1), gsSPLight(&bubba_seg5_lights_05004420.a, 2), gsSPVertex(bubba_seg5_vertex_050044C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 0, 2, 3, 0x0, 5, 0, 4, 0x0), gsSP2Triangles( 5, 6, 0, 0x0, 0, 6, 1, 0x0), gsSP2Triangles( 6, 4, 1, 0x0, 1, 4, 3, 0x0), gsSP2Triangles( 1, 3, 2, 0x0, 5, 4, 6, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 10, 8, 7, 0x0), gsSP2Triangles( 9, 11, 7, 0x0, 10, 7, 11, 0x0), gsSP2Triangles( 9, 8, 12, 0x0, 12, 8, 10, 0x0), gsSP2Triangles(13, 9, 14, 0x0, 9, 12, 14, 0x0), gsSP2Triangles(13, 11, 9, 0x0, 12, 10, 14, 0x0), gsSP2Triangles(13, 14, 10, 0x0, 10, 11, 13, 0x0), gsSPVertex(bubba_seg5_vertex_050045B0, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 3, 4, 0, 0x0, 0, 5, 1, 0x0), gsSP2Triangles( 0, 6, 5, 0x0, 4, 6, 0, 0x0), gsSP2Triangles( 6, 2, 5, 0x0, 2, 1, 5, 0x0), gsSP2Triangles( 6, 3, 2, 0x0, 3, 6, 4, 0x0), gsSPEndDisplayList(), }; // 0x05004BE8 - 0x05004C40 const Gfx bubba_seg5_dl_05004BE8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001C08), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bubba_seg5_vertex_05004620, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 1, 4, 3, 0x0, 1, 0, 4, 0x0), gsSP2Triangles( 4, 5, 3, 0x0, 4, 0, 5, 0x0), gsSPEndDisplayList(), }; // 0x05004C40 - 0x05004D48 const Gfx bubba_seg5_dl_05004C40[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05002408), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(bubba_seg5_vertex_05004680, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 5, 4, 7, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 9, 8, 5, 0x0), gsSP2Triangles( 9, 5, 7, 0x0, 2, 4, 3, 0x0), gsSP2Triangles(10, 4, 11, 0x0, 7, 4, 10, 0x0), gsSP2Triangles(11, 4, 2, 0x0, 9, 7, 12, 0x0), gsSP2Triangles( 2, 3, 6, 0x0, 0, 2, 6, 0x0), gsSP2Triangles( 2, 1, 11, 0x0, 1, 13, 14, 0x0), gsSP1Triangle( 0, 6, 15, 0x0), gsSPVertex(bubba_seg5_vertex_05004780, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 2, 3, 0, 0x0, 5, 2, 6, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(11, 4, 10, 0x0, 10, 4, 3, 0x0), gsSP2Triangles(12, 13, 8, 0x0, 5, 6, 14, 0x0), gsSPEndDisplayList(), }; // 0x05004D48 - 0x05004E80 const Gfx bubba_seg5_dl_05004D48[] = { gsSPLight(&bubba_seg5_lights_05004408.l, 1), gsSPLight(&bubba_seg5_lights_05004408.a, 2), gsSPVertex(bubba_seg5_vertex_05004870, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 2, 4, 5, 0x0, 4, 6, 5, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 8, 7, 3, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 7, 11, 0, 0x0), gsSP2Triangles(10, 11, 7, 0x0, 3, 7, 0, 0x0), gsSP2Triangles( 0, 11, 1, 0x0, 6, 10, 9, 0x0), gsSP2Triangles(12, 10, 6, 0x0, 12, 11, 10, 0x0), gsSPLight(&bubba_seg5_lights_05004438.l, 1), gsSPLight(&bubba_seg5_lights_05004438.a, 2), gsSPVertex(bubba_seg5_vertex_05004940, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 7, 0x0, 5, 6, 3, 0x0), gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 5, 0x0), gsSP2Triangles( 8, 2, 1, 0x0, 8, 1, 0, 0x0), gsSP1Triangle( 4, 8, 0, 0x0), gsSPLight(&bubba_seg5_lights_05004420.l, 1), gsSPLight(&bubba_seg5_lights_05004420.a, 2), gsSPVertex(bubba_seg5_vertex_050049D0, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 3, 0x0), gsSP2Triangles( 2, 6, 0, 0x0, 6, 4, 0, 0x0), gsSPEndDisplayList(), }; // 0x05004E80 - 0x05004F30 const Gfx bubba_seg5_dl_05004E80[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bubba_seg5_dl_05004A40), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bubba_seg5_dl_05004AA8), gsSPDisplayList(bubba_seg5_dl_05004BE8), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bubba_seg5_dl_05004C40), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(bubba_seg5_dl_05004D48), gsSPEndDisplayList(), }; // 0x05004F30 static const Lights1 bubba_seg5_lights_05004F30 = gdSPDefLights1( 0x48, 0x31, 0x2a, 0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28 ); // 0x05004F48 static const Lights1 bubba_seg5_lights_05004F50 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05004F60 static const Lights1 bubba_seg5_lights_05004F60 = gdSPDefLights1( 0x0a, 0x07, 0x08, 0x22, 0x1a, 0x1c, 0x28, 0x28, 0x28 ); // 0x05004F78 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004F78, 0x00180bb0, 29674, 0x00004f78, 112); // 0x05004FE8 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004FE8, 0x00180bb0, 29674, 0x00004fe8, 240); // 0x050050D8 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050050D8, 0x00180bb0, 29674, 0x000050d8, 112); // 0x05005148 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05005148, 0x00180bb0, 29674, 0x00005148, 96); // 0x050051A8 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050051A8, 0x00180bb0, 29674, 0x000051a8, 256); // 0x050052A8 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050052A8, 0x00180bb0, 29674, 0x000052a8, 192); // 0x05005368 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05005368, 0x00180bb0, 29674, 0x00005368, 208); // 0x05005438 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05005438, 0x00180bb0, 29674, 0x00005438, 144); // 0x050054C8 ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050054C8, 0x00180bb0, 29674, 0x000054c8, 112); // 0x05005538 - 0x050055A0 const Gfx bubba_seg5_dl_05005538[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPLight(&bubba_seg5_lights_05004F30.l, 1), gsSPLight(&bubba_seg5_lights_05004F30.a, 2), gsSPVertex(bubba_seg5_vertex_05004F78, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 4, 0, 5, 0x0, 5, 0, 2, 0x0), gsSP2Triangles( 6, 0, 3, 0x0, 1, 0, 6, 0x0), gsSPEndDisplayList(), }; // 0x050055A0 - 0x050056E0 const Gfx bubba_seg5_dl_050055A0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bubba_seg5_lights_05004F50.l, 1), gsSPLight(&bubba_seg5_lights_05004F50.a, 2), gsSPVertex(bubba_seg5_vertex_05004FE8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 0, 5, 3, 0x0, 6, 5, 0, 0x0), gsSP2Triangles( 0, 4, 1, 0x0, 2, 6, 0, 0x0), gsSP2Triangles( 5, 2, 1, 0x0, 5, 1, 3, 0x0), gsSP2Triangles( 1, 4, 3, 0x0, 2, 5, 6, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 10, 11, 9, 0x0), gsSP2Triangles( 9, 8, 12, 0x0, 7, 9, 11, 0x0), gsSP2Triangles( 9, 13, 10, 0x0, 9, 12, 13, 0x0), gsSP2Triangles(12, 8, 14, 0x0, 14, 13, 12, 0x0), gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 11, 0x0), gsSP2Triangles(14, 8, 7, 0x0, 14, 7, 11, 0x0), gsSPVertex(bubba_seg5_vertex_050050D8, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 4, 2, 1, 0x0, 4, 3, 2, 0x0), gsSP2Triangles( 5, 0, 3, 0x0, 5, 3, 6, 0x0), gsSP2Triangles( 6, 3, 4, 0x0, 0, 4, 1, 0x0), gsSP2Triangles( 0, 6, 4, 0x0, 5, 6, 0, 0x0), gsSPEndDisplayList(), }; // 0x050056E0 - 0x05005738 const Gfx bubba_seg5_dl_050056E0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001C08), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bubba_seg5_vertex_05005148, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 0, 2, 4, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 4, 0x0), gsSPEndDisplayList(), }; // 0x05005738 - 0x05005840 const Gfx bubba_seg5_dl_05005738[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05002408), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(bubba_seg5_vertex_050051A8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSP2Triangles( 4, 3, 5, 0x0, 0, 4, 6, 0x0), gsSP2Triangles( 0, 2, 4, 0x0, 7, 3, 8, 0x0), gsSP2Triangles( 5, 3, 9, 0x0, 8, 3, 2, 0x0), gsSP2Triangles( 9, 3, 7, 0x0, 10, 9, 11, 0x0), gsSP2Triangles( 7, 11, 9, 0x0, 12, 1, 0, 0x0), gsSP2Triangles(12, 0, 6, 0x0, 13, 14, 1, 0x0), gsSP2Triangles( 2, 1, 14, 0x0, 1, 15, 13, 0x0), gsSP1Triangle(14, 8, 2, 0x0), gsSPVertex(bubba_seg5_vertex_050052A8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 1, 0, 3, 0x0, 4, 5, 6, 0x0), gsSP2Triangles( 3, 4, 6, 0x0, 7, 3, 8, 0x0), gsSP2Triangles( 3, 6, 8, 0x0, 7, 9, 10, 0x0), gsSP2Triangles( 8, 9, 7, 0x0, 10, 9, 11, 0x0), gsSPEndDisplayList(), }; // 0x05005840 - 0x05005978 const Gfx bubba_seg5_dl_05005840[] = { gsSPLight(&bubba_seg5_lights_05004F30.l, 1), gsSPLight(&bubba_seg5_lights_05004F30.a, 2), gsSPVertex(bubba_seg5_vertex_05005368, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 5, 2, 1, 0x0, 1, 6, 5, 0x0), gsSP2Triangles( 5, 7, 2, 0x0, 8, 3, 4, 0x0), gsSP2Triangles( 9, 6, 10, 0x0, 5, 6, 9, 0x0), gsSP2Triangles(11, 6, 1, 0x0, 9, 10, 8, 0x0), gsSP2Triangles(12, 5, 9, 0x0, 7, 5, 12, 0x0), gsSP2Triangles( 9, 8, 12, 0x0, 0, 11, 1, 0x0), gsSPLight(&bubba_seg5_lights_05004F60.l, 1), gsSPLight(&bubba_seg5_lights_05004F60.a, 2), gsSPVertex(bubba_seg5_vertex_05005438, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 6, 4, 3, 0x0), gsSP2Triangles( 3, 7, 6, 0x0, 3, 8, 7, 0x0), gsSP2Triangles( 7, 8, 0, 0x0, 8, 1, 0, 0x0), gsSP1Triangle( 8, 2, 1, 0x0), gsSPLight(&bubba_seg5_lights_05004F50.l, 1), gsSPLight(&bubba_seg5_lights_05004F50.a, 2), gsSPVertex(bubba_seg5_vertex_050054C8, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 0, 0x0), gsSP2Triangles( 3, 5, 0, 0x0, 0, 6, 4, 0x0), gsSPEndDisplayList(), }; // 0x05005978 - 0x05005A28 const Gfx bubba_seg5_dl_05005978[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bubba_seg5_dl_05005538), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bubba_seg5_dl_050055A0), gsSPDisplayList(bubba_seg5_dl_050056E0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bubba_seg5_dl_05005738), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(bubba_seg5_dl_05005840), gsSPEndDisplayList(), };