#include "pc/rom_assets.h" // Clam Shell // Unreferenced light group UNUSED static const Lights1 clam_shell_lights_unused1 = gdSPDefLights1( 0x1b, 0x23, 0x30, 0x6d, 0x8f, 0xc3, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 clam_shell_lights_unused2 = gdSPDefLights1( 0x18, 0x28, 0x38, 0x60, 0xa2, 0xe2, 0x28, 0x28, 0x28 ); // 0x05000030 ROM_ASSET_LOAD_TEXTURE(clam_shell_seg5_texture_05000030, "actors/clam_shell/clam_shell.rgba16.inc.c", 0x0013b910, 41727, 0x00000030, 2048); // 0x05000830 ROM_ASSET_LOAD_TEXTURE(clam_shell_seg5_texture_05000830, "actors/clam_shell/clam_shell_mouth.rgba16.inc.c", 0x0013b910, 41727, 0x00000830, 2048); // 0x05001030 static const Lights1 clam_shell_seg5_lights_05001030 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05001048 ROM_ASSET_LOAD_VTX(clam_shell_seg5_vertex_05001048, 0x0013b910, 41727, 0x00001048, 176); // 0x050010F8 ROM_ASSET_LOAD_VTX(clam_shell_seg5_vertex_050010F8, 0x0013b910, 41727, 0x000010f8, 176); // 0x050011A8 - 0x05001238 const Gfx clam_shell_seg5_dl_050011A8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000030), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&clam_shell_seg5_lights_05001030.l, 1), gsSPLight(&clam_shell_seg5_lights_05001030.a, 2), gsSPVertex(clam_shell_seg5_vertex_05001048, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 4, 5, 3, 0x0, 4, 0, 6, 0x0), gsSP2Triangles( 6, 7, 4, 0x0, 3, 8, 0, 0x0), gsSP2Triangles( 6, 0, 9, 0x0, 2, 10, 9, 0x0), gsSP2Triangles( 9, 7, 6, 0x0, 9, 0, 2, 0x0), gsSP1Triangle( 8, 1, 0, 0x0), gsSPEndDisplayList(), }; // 0x05001238 - 0x050012B8 const Gfx clam_shell_seg5_dl_05001238[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000830), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(clam_shell_seg5_vertex_050010F8, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 0, 3, 6, 0x0, 6, 1, 0, 0x0), gsSP2Triangles( 2, 8, 9, 0x0, 9, 10, 3, 0x0), gsSP2Triangles( 9, 3, 2, 0x0, 3, 10, 4, 0x0), gsSP1Triangle( 2, 3, 0, 0x0), gsSPEndDisplayList(), }; // 0x050012B8 - 0x05001320 const Gfx clam_shell_seg5_dl_050012B8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(clam_shell_seg5_dl_050011A8), gsSPDisplayList(clam_shell_seg5_dl_05001238), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x05001320 static const Lights1 clam_shell_seg5_lights_05001320 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05001338 ROM_ASSET_LOAD_VTX(clam_shell_seg5_vertex_05001338, 0x0013b910, 41727, 0x00001338, 160); // 0x050013D8 ROM_ASSET_LOAD_VTX(clam_shell_seg5_vertex_050013D8, 0x0013b910, 41727, 0x000013d8, 160); // 0x05001478 - 0x050014F8 const Gfx clam_shell_seg5_dl_05001478[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000030), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&clam_shell_seg5_lights_05001320.l, 1), gsSPLight(&clam_shell_seg5_lights_05001320.a, 2), gsSPVertex(clam_shell_seg5_vertex_05001338, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 6, 0x0), gsSP2Triangles( 0, 7, 8, 0x0, 2, 7, 0, 0x0), gsSP2Triangles( 8, 3, 0, 0x0, 0, 9, 1, 0x0), gsSP1Triangle( 6, 9, 0, 0x0), gsSPEndDisplayList(), }; // 0x050014F8 - 0x05001568 const Gfx clam_shell_seg5_dl_050014F8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000830), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(clam_shell_seg5_vertex_050013D8, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 2, 4, 3, 0x0, 2, 1, 5, 0x0), gsSP2Triangles( 6, 7, 2, 0x0, 2, 7, 4, 0x0), gsSP2Triangles( 8, 9, 2, 0x0, 2, 9, 6, 0x0), gsSP1Triangle( 5, 8, 2, 0x0), gsSPEndDisplayList(), }; // 0x05001568 - 0x050015D0 const Gfx clam_shell_seg5_dl_05001568[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(clam_shell_seg5_dl_05001478), gsSPDisplayList(clam_shell_seg5_dl_050014F8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };