#include "pc/rom_assets.h" // 0x0500EAE4 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500EAE4, 0x001521d0, 57608, 0x0000eae4, 676); // 0x0500ED88 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500ED88, 0x001521d0, 57608, 0x0000ed88, 288); // 0x0500EEA8 static const struct Animation ukiki_seg5_anim_0500EEA8 = { 0, 0, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500ED88), ukiki_seg5_animvalue_0500EAE4, ukiki_seg5_animindex_0500ED88, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500EAE4), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500ED88), };